Fix for inconsistent song Menu

Multiple refactoring due to ambiguous meanings
This commit is contained in:
Flamefire committed 2013-10-18 23:25:42 +02:00
1 parent 155718456c
commit 3b82d5c13c
8 files changed
+180 -144

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@@ -248,7 +248,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public override void DataFromScreen(string screenName, Object data)
{
SDataFromScreen dataFrom = new SDataFromScreen();
var dataFrom = new SDataFromScreen();
switch (screenName)
{
case "PartyScreenTicTacToeConfig":
@@ -492,7 +492,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public override void SongSelected(int songID)
{
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
var gm = EGameMode.TR_GAMEMODE_NORMAL;
switch (_GameData.GameMode)
{
@@ -525,7 +525,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_GameData.Rounds = new List<CRound>();
for (int i = 0; i < _GameData.NumFields; i++)
{
CRound r = new CRound();
var r = new CRound();
_GameData.Rounds.Add(r);
}
}
@@ -540,11 +540,11 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_GameData.PlayerTeam2 = new List<int>();
//Prepare Player-IDs
List<int> ids1 = new List<int>();
List<int> ids2 = new List<int>();
var ids1 = new List<int>();
var ids2 = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] &&
_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] )
_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
{
if (ids1.Count == 0)
{
@@ -579,7 +579,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case 1:
{
//Prepare Player-IDs
List<int> ids = new List<int>();
var ids = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] && ids.Count == 0)
{
@@ -602,7 +602,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case 2:
{
//Prepare Player-IDs
List<int> ids = new List<int>();
var ids = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] && ids.Count == 0)
{
@@ -627,7 +627,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _PrepareSongList()
{
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
var gm = EGameMode.TR_GAMEMODE_NORMAL;
switch (_GameData.GameMode)
{
@@ -646,7 +646,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
while (_GameData.Songs.Count < (_GameData.NumFields + _GameData.NumJokerRandom[0] + _GameData.NumJokerRandom[1]))
{
List<int> songs = new List<int>();
var songs = new List<int>();
switch (_GameData.SongSource)
{
case ESongSource.TR_PLAYLIST:
@@ -678,7 +678,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case ESongSource.TR_CATEGORY:
CBase.Songs.SetCategory(_GameData.CategoryID);
for (int i = 0; i < CBase.Songs.NumSongsInCategory(_GameData.CategoryID); i++)
for (int i = 0; i < CBase.Songs.GetNumSongsVisible(); i++)
{
// ReSharper disable LoopCanBeConvertedToQuery
foreach (EGameMode mode in CBase.Songs.GetVisibleSong(i).AvailableGameModes)
@@ -22,6 +22,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.TicTacToe
{
@@ -61,7 +62,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
_Data = new SDataFromScreen();
SFromScreenConfig config = new SFromScreenConfig
var config = new SFromScreenConfig
{
PlaylistID = 0,
NumFields = 9,
@@ -78,7 +79,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
try
{
SDataToScreenConfig config = (SDataToScreenConfig)receivedData;
var config = (SDataToScreenConfig)receivedData;
_Data.ScreenConfig.NumFields = config.NumFields;
_Data.ScreenConfig.NumPlayerTeam1 = config.NumPlayerTeam1;
_Data.ScreenConfig.NumPlayerTeam2 = config.NumPlayerTeam2;
@@ -209,13 +210,13 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_SelectSlides[_SelectSlidePlaylist].Selection = _Data.ScreenConfig.PlaylistID;
_SelectSlides[_SelectSlidePlaylist].Visible = _Data.ScreenConfig.SongSource == ESongSource.TR_PLAYLIST;
string[] categories = new string[CBase.Songs.GetNumCategories()];
var categories = new string[CBase.Songs.GetNumCategories()];
for (int i = 0; i < CBase.Songs.GetNumCategories(); i++)
categories[i] = CBase.Songs.GetCategory(i).Name;
_SelectSlides[_SelectSlideCategory].Clear();
for (int i = 0; i < categories.Length; i++)
{
string value = categories[i] + " (" + CBase.Songs.NumSongsInCategory(i) + " " + CBase.Language.Translate("TR_SONGS", _PartyModeID) + ")";
string value = categories[i] + " (" + CBase.Songs.GetNumSongsNotSungInCategory(i) + " " + CBase.Language.Translate("TR_SONGS", _PartyModeID) + ")";
_SelectSlides[_SelectSlideCategory].AddValue(value);
}
_SelectSlides[_SelectSlideCategory].Selection = _Data.ScreenConfig.CategoryID;
@@ -242,7 +243,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Data.ScreenConfig.CategoryID = _SelectSlides[_SelectSlideCategory].Selection;
_Data.ScreenConfig.GameMode = (EPartyGameMode)_SelectSlides[_SelectSlideGameMode].Selection;
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
var gm = EGameMode.TR_GAMEMODE_NORMAL;
switch (_Data.ScreenConfig.GameMode)
{
@@ -282,25 +283,22 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
if (_Data.ScreenConfig.SongSource == ESongSource.TR_CATEGORY)
{
if (CBase.Songs.GetNumCategories() > 0)
{
if (CBase.Songs.NumSongsInCategory(_Data.ScreenConfig.CategoryID) > 0)
{
CBase.Songs.SetCategory(_Data.ScreenConfig.CategoryID);
_ConfigOk = false;
for (int i = 0; i < CBase.Songs.NumSongsInCategory(_Data.ScreenConfig.CategoryID); i++)
{
_ConfigOk = CBase.Songs.GetVisibleSong(i).AvailableGameModes.Any(mode => mode == gm);
if (_ConfigOk)
break;
}
CBase.Songs.SetCategory(-1);
}
else
_ConfigOk = false;
}
else
if (CBase.Songs.GetNumCategories() == 0)
_ConfigOk = false;
else if (CBase.Songs.GetNumSongsNotSungInCategory(_Data.ScreenConfig.CategoryID) <= 0)
_ConfigOk = false;
else
{
CBase.Songs.SetCategory(_Data.ScreenConfig.CategoryID);
_ConfigOk = false;
foreach (CSong song in CBase.Songs.GetVisibleSongs())
{
_ConfigOk = song.AvailableGameModes.Any(mode => mode == gm);
if (_ConfigOk)
break;
}
CBase.Songs.SetCategory(-1);
}
}
if (_Data.ScreenConfig.SongSource == ESongSource.TR_ALLSONGS)
{