Added sound- and song-player to VocaluxeLib. Use it for Background-Music.

This commit is contained in:
Florian Küpper committed 2014-08-05 10:54:34 +02:00
1 parent b2aefe8854
commit 3612b9244b
12 files changed
+423 -169

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+8
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@@ -288,6 +288,14 @@ namespace VocaluxeLib
}
#endregion Config
public enum EStreamAction
{
Nothing,
Pause,
Stop,
Close
}
public enum EProgramState
{
Start,
+6 -2
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@@ -89,6 +89,8 @@ namespace VocaluxeLib
float GetSlideShowImageTime();
float GetSlideShowFadeTime();
float GetSoundPlayerFadeTime();
}
public interface ITheme
@@ -253,6 +255,8 @@ namespace VocaluxeLib
bool IsFinished(int streamID);
bool Close(int streamID);
void SetLoop(int streamID, bool loop = true);
void Resume(int streamID);
void Pause(int streamID);
}
public interface ISound
@@ -260,12 +264,12 @@ namespace VocaluxeLib
int Load(string soundFile, bool loop = false, bool prescan = false);
void SetPosition(int soundStream, float newPosition);
void Play(int soundStream);
void Fade(int soundStream, float targetVolume, float duration);
void Fade(int soundStream, float targetVolume, float duration, EStreamAction afterFadeAction = EStreamAction.Nothing);
void Close(int soundStream);
bool IsFinished(int soundStream);
float GetPosition(int soundStream);
float GetLength(int soundStream);
void FadeAndClose(int soundStream, float targetVolume, float duration);
void SetStreamVolume(int soundStream, float volume);
}
@@ -561,7 +561,7 @@ namespace VocaluxeLib.Menu.SongMenu
protected void _Reset()
{
foreach (int stream in _Streams)
CBase.Sound.FadeAndClose(stream, 0f, 0.75f);
CBase.Sound.Fade(stream, 0f, 0.75f, EStreamAction.Close);
_Streams.Clear();
CBase.Video.Close(_PreviewVideoStream);
+182
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@@ -0,0 +1,182 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using VocaluxeLib.Draw;
using VocaluxeLib.Songs;
namespace VocaluxeLib.Utils.Player
{
public class CSongPlayer : CSoundPlayer
{
private CSong _Song;
private bool _VideoEnabled;
private int _Video = -1;
private CTexture _CurrentVideoTexture;
private CFading _VideoFading;
public bool VideoEnabled
{
get { return _VideoEnabled; }
set
{
if (_VideoEnabled == value)
return;
_VideoEnabled = value;
if (_VideoEnabled)
_LoadVideo();
else if (_Video != -1)
{
CBase.Video.Close(_Video);
CBase.Drawing.RemoveTexture(ref _CurrentVideoTexture);
_Video = -1;
}
}
}
public bool CanSing { get; private set; }
public int SongID
{
get { return _Song == null ? -1 : _Song.ID; }
}
public bool SongHasVideo
{
get { return _Song != null && File.Exists(Path.Combine(_Song.Folder,_Song.VideoFileName)); }
}
public string ArtistAndTitle
{
get
{
if (_Song == null)
return "";
if (_Song.Artist != "" && _Song.Title != "")
return _Song.Artist + " - " + _Song.Title;
return Path.GetFileNameWithoutExtension(_Song.MP3FileName);
}
}
public CTexture Cover
{
get { return _Song == null ? CBase.Cover.GetNoCover() : _Song.CoverTextureBig; }
}
public bool SongLoaded
{
get { return _StreamID != -1; }
}
public CSongPlayer(bool loop = false) : base(loop) { }
public CSongPlayer(CSong song, bool loop = false, float position = 0f, bool autoplay = false)
: base(Path.Combine(song.Folder,song.MP3FileName), loop, position, autoplay)
{
_Song = song;
_LoadVideo();
}
public CTexture GetVideoTexture()
{
if (_Video == -1 || _Song == null)
return null;
float vtime;
if (CBase.Video.GetFrame(_Video, ref _CurrentVideoTexture, CBase.Sound.GetPosition(_StreamID), out vtime))
{
if (_VideoFading != null)
{
bool finished;
_CurrentVideoTexture.Color.A = _VideoFading.GetValue(out finished);
if (finished)
_VideoFading = null;
}
return _CurrentVideoTexture;
}
return null;
}
public void Load(CSong song, float position = 0f, bool autoplay = false)
{
if (song == null)
return;
_Song = song;
_LoadVideo();
base.Load(Path.Combine(song.Folder, song.MP3FileName), position, autoplay);
}
public new void Close()
{
base.Close();
if (_Video != -1)
{
CBase.Video.Close(_Video);
CBase.Drawing.RemoveTexture(ref _CurrentVideoTexture);
_Video = -1;
}
}
public new void Play()
{
base.Play();
if (_VideoEnabled && _Video != -1)
CBase.Video.Resume(_Video);
}
public new void Stop()
{
base.Stop();
if (_Video != -1)
{
CBase.Video.Close(_Video);
CBase.Drawing.RemoveTexture(ref _CurrentVideoTexture);
_Video = -1;
}
}
public new void TogglePause()
{
base.TogglePause();
if (_Video != -1)
{
CBase.Video.Pause(_Video);
CBase.Video.Skip(_Video, CBase.Sound.GetPosition(_StreamID) + _FadeTime, _Song.VideoGap);
}
}
public new void Update()
{
if (_StreamID == -1 || !IsPlaying)
return;
float timeToPlay;
float len = CBase.Sound.GetLength(_StreamID);
timeToPlay = (len > 0f) ? len - CBase.Sound.GetPosition(_StreamID) : _FadeTime + 1f;
bool finished = CBase.Sound.IsFinished(_StreamID);
if (timeToPlay <= _FadeTime || finished)
{
if (RepeatSong)
Play();
else
Stop();
}
}
private void _LoadVideo()
{
if (_Song == null)
return;
string videoFilePath = Path.Combine(_Song.Folder, _Song.VideoFileName);
if (_Video != -1 || String.IsNullOrEmpty(videoFilePath))
return;
_Video = CBase.Video.Load(videoFilePath);
CBase.Video.Skip(_Video, 0f, _Song.VideoGap + _StartPosition); //Use gap, otherwhise we will overwrite position in GetVideoTexture
_VideoFading = new CFading(0f, 1f, 3f);
}
}
}
+148
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@@ -0,0 +1,148 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VocaluxeLib.Utils.Player
{
public class CSoundPlayer
{
protected int _StreamID = -1;
protected float _Volume;
protected float _StartPosition;
protected float _FadeTime = CBase.Settings.GetSoundPlayerFadeTime();
public float Volume
{
set
{
_Volume = value;
_ApplyVolume();
}
get { return _Volume; }
}
public bool Loop;
public float Position
{
set {
if(_StreamID == -1)
return;
CBase.Sound.SetPosition(_StreamID, value);
_StartPosition = value;
}
get {
if(_StreamID == -1)
return -1;
return CBase.Sound.GetPosition(_StreamID);
}
}
public bool RepeatSong;
public bool IsPlaying { get; private set; }
public bool IsFinished { get { return CBase.Sound.IsFinished(_StreamID); } }
public CSoundPlayer(bool loop = false)
{
Loop = loop;
}
public CSoundPlayer(string file, bool loop = false, float position = 0f, bool autoplay = false)
{
_StreamID = CBase.Sound.Load(file, false, true);
if(position > 0f)
Position = position;
Loop = loop;
if (autoplay)
Play();
}
public void Load(string file, float position = 0f, bool autoplay = false)
{
if (IsPlaying)
Stop();
_StreamID = CBase.Sound.Load(file, false, true);
if (position > 0f)
Position = position;
if (autoplay)
Play();
}
public void Play()
{
if (_StreamID == -1)
return;
CBase.Sound.SetPosition(_StreamID, _StartPosition);
CBase.Sound.SetStreamVolume(_StreamID, 0f);
CBase.Sound.Fade(_StreamID, Volume, _FadeTime);
CBase.Sound.Play(_StreamID);
IsPlaying = true;
}
public void TogglePause()
{
if (_StreamID == -1)
return;
if(IsPlaying)
CBase.Sound.Fade(_StreamID, 0f, _FadeTime, EStreamAction.Pause);
else
{
CBase.Sound.Fade(_StreamID, Volume, _FadeTime);
CBase.Sound.Play(_StreamID);
}
IsPlaying = !IsPlaying;
}
public void Stop()
{
if (_StreamID == -1 || !IsPlaying)
return;
CBase.Sound.Fade(_StreamID, 0f, _FadeTime, EStreamAction.Stop);
IsPlaying = false;
}
public void Update()
{
if (_StreamID == -1 || !IsPlaying)
return;
float timeToPlay;
float len = CBase.Sound.GetLength(_StreamID);
timeToPlay = (len > 0f) ? len - CBase.Sound.GetPosition(_StreamID) : _FadeTime + 1f;
bool finished = CBase.Sound.IsFinished(_StreamID);
if (timeToPlay <= _FadeTime || finished)
{
if (RepeatSong)
Play();
else
Stop();
}
}
public void Close()
{
if (_StreamID == -1)
return;
CBase.Sound.Close(_StreamID);
_StreamID = -1;
IsPlaying = false;
}
private void _ApplyVolume()
{
if (_StreamID == -1)
return;
CBase.Sound.SetStreamVolume(_StreamID, Volume);
}
}
}
+2
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@@ -135,6 +135,8 @@
<Compile Include="PartyModes\IPartyMode.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\CWavFile.cs" />
<Compile Include="Utils\Player\CSongPlayer.cs" />
<Compile Include="Utils\Player\CSoundPlayer.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>