New Webserver and WebApp (#942)
* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb) - New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events) - Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame - Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2 - Queue as a playlist with requesters and singers, fair order (one song per person and round) - Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles - Profile pictures: own photo or one of the Vocaluxe avatars - Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen singers, return to it after singing, warning when the webserver is off, remote keyboard - Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed - Unit tests for PIN hashing, settings and permissions, queue order and device names - AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp) - Documentation in VocaluxeWeb/README.md * New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website - Login with profile and PIN, create profiles - Songs with search, filters, sorting and 30 second previews - Queue: add songs with game mode, audio and singers, edit, reorder, start in the game - Playlists: create, edit, add to the queue - Now playing with live updates, remote control and keyboard - Players: own profile with picture (photo or Vocaluxe avatar), roles for admins - Admin settings: permissions, server status, devices, profiles - Help page, responsive layout for phones, tablets and desktops, light and dark mode - Texts in WebApp/src/locales/en.json, translated with Transifex - Old website and PhoneGap config removed --------- Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
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#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using VocaluxeWeb.Contracts;
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using VocaluxeWeb.Dispatching;
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using VocaluxeWeb.Remote;
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namespace VocaluxeWeb.Services
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{
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public sealed class CSongQuery
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{
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public string Text;
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public string Language;
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public string Genre;
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public int? Decade;
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public bool? Duet;
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public ESongSort Sort;
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public int Page;
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public int PageSize = 50;
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}
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/// Copy of the game's song list for searching outside the main thread.
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/// It is refreshed when the game reports a new library version (checked at most every few seconds).
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public sealed class CSongLibrary
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{
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private static readonly TimeSpan _VersionCheckInterval = TimeSpan.FromSeconds(5);
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private sealed class CEntry
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{
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public RemoteSong Song;
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public SongDto Dto;
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public string SearchText;
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public int? Decade;
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}
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private readonly IVocaluxeRemote _Remote;
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private readonly CMainThreadDispatcher _Dispatcher;
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private readonly SemaphoreSlim _RefreshLock = new SemaphoreSlim(1, 1);
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private IReadOnlyList<CEntry> _Entries = new CEntry[0];
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private Dictionary<int, CEntry> _ById = new Dictionary<int, CEntry>();
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private int _Version = -1;
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private DateTime _LastCheck = DateTime.MinValue;
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public CSongLibrary(IVocaluxeRemote remote, CMainThreadDispatcher dispatcher)
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{
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_Remote = remote;
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_Dispatcher = dispatcher;
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}
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public async Task<SongPageDto> SearchAsync(CSongQuery query)
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{
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await _EnsureFreshAsync();
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IEnumerable<CEntry> result = _Entries;
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var words = _Normalize(query.Text).Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
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if (words.Length > 0)
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{
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result = result.Where(e => words.All(w => e.SearchText.Contains(w)));
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}
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if (!string.IsNullOrEmpty(query.Language))
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{
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result = result.Where(e => e.Song.Languages.Contains(query.Language, StringComparer.OrdinalIgnoreCase));
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}
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if (!string.IsNullOrEmpty(query.Genre))
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{
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result = result.Where(e => e.Song.Genres.Contains(query.Genre, StringComparer.OrdinalIgnoreCase));
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}
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if (query.Decade.HasValue)
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{
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result = result.Where(e => e.Decade == query.Decade);
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}
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if (query.Duet.HasValue)
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{
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result = result.Where(e => e.Song.IsDuet == query.Duet.Value);
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}
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var sorted = _Sort(result, query.Sort).ToList();
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var pageSize = Math.Max(1, Math.Min(query.PageSize, 200));
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var page = Math.Max(0, query.Page);
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return new SongPageDto
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{
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Items = sorted.Skip(page * pageSize).Take(pageSize).Select(e => e.Dto).ToList(),
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Total = sorted.Count,
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Page = page,
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PageSize = pageSize
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};
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}
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public async Task<SongFacetsDto> GetFacetsAsync()
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{
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await _EnsureFreshAsync();
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var entries = _Entries;
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return new SongFacetsDto
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{
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Languages = _Count(entries.SelectMany(e => e.Song.Languages)),
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Genres = _Count(entries.SelectMany(e => e.Song.Genres)),
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Decades = entries.Where(e => e.Decade.HasValue)
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.GroupBy(e => e.Decade.Value)
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.OrderByDescending(g => g.Key)
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.Select(g => new FacetValueDto { Value = g.Key.ToString(CultureInfo.InvariantCulture), Count = g.Count() })
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.ToList()
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};
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}
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public async Task<RemoteSong> GetAsync(int songId)
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{
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await _EnsureFreshAsync();
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return _ById.TryGetValue(songId, out var entry) ? entry.Song : null;
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}
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/// Song for display; songs that are no longer known get a placeholder.
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public async Task<SongDto> GetDtoAsync(int songId)
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{
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await _EnsureFreshAsync();
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return _ById.TryGetValue(songId, out var entry)
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? entry.Dto
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: new SongDto { Id = songId, Title = "?", Artist = "?", GameModes = new List<ESongGameMode>(), AudioModes = new List<ESongAudioMode>() };
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}
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public async Task<StateDto> CreateStateAsync(RemoteState state)
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{
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return new StateDto { Screen = state.Screen, CurrentSong = state.SongId.HasValue ? await GetDtoAsync(state.SongId.Value) : null };
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}
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private async Task _EnsureFreshAsync()
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{
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if (DateTime.UtcNow - _LastCheck < _VersionCheckInterval && _Version >= 0)
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{
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return;
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}
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await _RefreshLock.WaitAsync();
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try
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{
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if (DateTime.UtcNow - _LastCheck < _VersionCheckInterval && _Version >= 0)
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{
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return;
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}
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var version = await _Dispatcher.InvokeAsync(() => _Remote.SongLibraryVersion);
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if (version != _Version)
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{
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var songs = await _Dispatcher.InvokeAsync(() => _Remote.GetSongs());
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var entries = songs.Select(_CreateEntry).ToList();
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_ById = entries.GroupBy(e => e.Song.Id).ToDictionary(g => g.Key, g => g.First());
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_Entries = entries;
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_Version = version;
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}
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_LastCheck = DateTime.UtcNow;
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}
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finally
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{
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_RefreshLock.Release();
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}
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}
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private static CEntry _CreateEntry(RemoteSong song)
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{
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return new CEntry
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{
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Song = song,
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Dto = ToDto(song),
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SearchText = _Normalize(song.Artist + " " + song.Title + " " + string.Join(" ", song.Editions ?? new string[0])),
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Decade = _ParseDecade(song.Year)
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};
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}
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public static SongDto ToDto(RemoteSong song)
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{
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return new SongDto
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{
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Id = song.Id,
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Title = song.Title,
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Artist = song.Artist,
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Year = string.IsNullOrEmpty(song.Year) ? null : song.Year,
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Language = song.Languages?.FirstOrDefault(),
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Genre = song.Genres?.FirstOrDefault(),
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IsDuet = song.IsDuet,
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HasCover = !string.IsNullOrEmpty(song.CoverPath),
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HasAudio = !string.IsNullOrEmpty(song.AudioPath),
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PreviewStart = song.PreviewStart,
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GameModes = (song.GameModes ?? new int[0]).Select(m => (ESongGameMode)m).ToList(),
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AudioModes = (song.AudioModes ?? new int[0]).Select(m => (ESongAudioMode)m).ToList()
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};
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}
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private static IEnumerable<CEntry> _Sort(IEnumerable<CEntry> entries, ESongSort sort)
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{
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var culture = StringComparer.Create(CultureInfo.InvariantCulture, true);
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switch (sort)
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{
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case ESongSort.Title:
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return entries.OrderBy(e => e.Song.Title, culture).ThenBy(e => e.Song.Artist, culture);
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case ESongSort.Year:
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return entries.OrderByDescending(e => e.Song.Year).ThenBy(e => e.Song.Artist, culture);
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default:
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return entries.OrderBy(e => e.Song.Artist, culture).ThenBy(e => e.Song.Title, culture);
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}
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}
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private static IList<FacetValueDto> _Count(IEnumerable<string> values)
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{
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return values.Where(v => !string.IsNullOrWhiteSpace(v))
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.GroupBy(v => v.Trim(), StringComparer.OrdinalIgnoreCase)
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.OrderByDescending(g => g.Count())
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.ThenBy(g => g.Key)
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.Select(g => new FacetValueDto { Value = g.First().Trim(), Count = g.Count() })
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.ToList();
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}
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private static int? _ParseDecade(string year)
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{
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if (string.IsNullOrEmpty(year) || year.Length < 4 || !int.TryParse(year.Substring(0, 4), out var value) || value < 1900)
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{
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return null;
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}
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return value / 10 * 10;
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}
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/// Lower case without accents, so "beyonce" finds "Beyoncé".
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private static string _Normalize(string text)
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{
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if (string.IsNullOrEmpty(text))
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{
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return "";
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}
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var builder = new StringBuilder(text.Length);
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foreach (var c in text.Normalize(NormalizationForm.FormD))
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{
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if (CharUnicodeInfo.GetUnicodeCategory(c) != UnicodeCategory.NonSpacingMark)
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{
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builder.Append(char.ToLowerInvariant(c));
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}
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}
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return builder.ToString();
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}
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}
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}
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