Intel GMA cannot handle 32 bit indexbuffers, please test on a GMA device please
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+12
-12
@@ -171,16 +171,6 @@ namespace Vocaluxe.Lib.Draw
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CLog.LogError("Something went wrong with device creating, please check if your DirectX redistributables and graficcard drivers are up to date");
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CLog.LogError("Something went wrong with device creating, please check if your DirectX redistributables and graficcard drivers are up to date");
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this.CenterToScreen();
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this.CenterToScreen();
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//This creates a new white texture and adds it to the texture pool
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//This texture is used for the DrawRect method
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Bitmap blankMap = new Bitmap(1, 1);
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Graphics g = Graphics.FromImage(blankMap);
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g.Clear(Color.White);
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g.Dispose();
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blankTexture = AddTexture(blankMap);
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blankMap.Dispose();
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}
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}
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#region form events
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#region form events
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@@ -422,7 +412,7 @@ namespace Vocaluxe.Lib.Draw
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_Device.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse);
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_Device.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse);
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_Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);
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_Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);
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int[] indices = new int[6];
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Int16[] indices = new Int16[6];
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indices[0] = 0;
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indices[0] = 0;
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indices[1] = 1;
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indices[1] = 1;
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indices[2] = 2;
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indices[2] = 2;
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@@ -430,12 +420,22 @@ namespace Vocaluxe.Lib.Draw
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indices[4] = 2;
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indices[4] = 2;
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indices[5] = 3;
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indices[5] = 3;
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_IndexBuffer = new IndexBuffer(_Device, 6 * sizeof(int), Usage.WriteOnly, Pool.Managed, false);
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_IndexBuffer = new IndexBuffer(_Device, 6 * sizeof(int), Usage.WriteOnly, Pool.Managed, true);
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DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.None);
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DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.None);
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stream.WriteRange(indices);
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stream.WriteRange(indices);
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_IndexBuffer.Unlock();
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_IndexBuffer.Unlock();
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_Device.Indices = _IndexBuffer;
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_Device.Indices = _IndexBuffer;
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//This creates a new white texture and adds it to the texture pool
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//This texture is used for the DrawRect method
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Bitmap blankMap = new Bitmap(1, 1);
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Graphics g = Graphics.FromImage(blankMap);
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g.Clear(Color.White);
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g.Dispose();
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blankTexture = AddTexture(blankMap);
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blankMap.Dispose();
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return true;
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return true;
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}
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}
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else
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else
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