Some work on challenge-names.

This commit is contained in:
Florian Kuepper committed 2012-12-16 12:50:05 +01:00
1 parent af8d9120ca
commit 2996c1e1fc
3 files changed
+203 -289

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@@ -14,10 +14,28 @@ namespace Vocaluxe.PartyModes
const string ButtonNext = "ButtonNext"; const string ButtonNext = "ButtonNext";
const string ButtonBack = "ButtonBack"; const string ButtonBack = "ButtonBack";
const string NameSelection = "NameSelection"; const string ButtonPlayerDestination = "ButtonPlayerDestination";
const string ButtonPlayerChoose = "ButtonPlayerChoose";
private List<CPlayerChooseButton> PlayerChooseButtons;
private List<CButton> PlayerDestinationButtons;
//PlayerDestinationButtons-Option
private const int PlayerDestinationButtonsNumH = 3;
private const int PlayerDestinationButtonsNumW = 4;
private const int PlayerDestinationButtonsFirstX = 900;
private const int PlayerDestinationButtonsFirstY = 105;
private const int PlayerDestinationButtonsSpaceH = 15;
private const int PlayerDestinationButtonsSpaceW = 25;
//PlayerChooseButtons-Option
private const int PlayerChooseButtonsNumH = 7;
private const int PlayerChooseButtonsNumW = 4;
private const int PlayerChooseButtonsFirstX = 52;
private const int PlayerChooseButtonsFirstY = 105;
private const int PlayerChooseButtonsSpaceH = 15;
private const int PlayerChooseButtonsSpaceW = 25;
private int PlayerChooseButtonsOffset = 0;
private CStatic chooseAvatarStatic; private CStatic chooseAvatarStatic;
private List<string> PlayerButtons;
private bool SelectingMouseActive = false; private bool SelectingMouseActive = false;
private bool SelectingKeyboardActive = false; private bool SelectingKeyboardActive = false;
private bool SelectingKeyboardUnendless = false; private bool SelectingKeyboardUnendless = false;
@@ -33,6 +51,12 @@ namespace Vocaluxe.PartyModes
private DataFromScreen Data; private DataFromScreen Data;
private class CPlayerChooseButton
{
public CButton Button;
public int ProfileID;
}
public PartyScreenChallengeNames() public PartyScreenChallengeNames()
{ {
} }
@@ -44,19 +68,9 @@ namespace Vocaluxe.PartyModes
chooseAvatarStatic = GetNewStatic(); chooseAvatarStatic = GetNewStatic();
chooseAvatarStatic.Visible = false; chooseAvatarStatic.Visible = false;
PlayerButtons = new List<string>();
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
{
PlayerButtons.Add("ButtonPlayer" + i);
}
_ThemeName = "PartyScreenChallengeNames"; _ThemeName = "PartyScreenChallengeNames";
List<string> buttons = new List<string>(); List<string> buttons = new List<string>();
buttons.Add(ButtonNext); _ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose };
buttons.Add(ButtonBack);
buttons.AddRange(PlayerButtons);
_ThemeButtons = buttons.ToArray();
_ThemeNameSelections = new string[] { NameSelection };
_ScreenVersion = ScreenVersion; _ScreenVersion = ScreenVersion;
Data = new DataFromScreen(); Data = new DataFromScreen();
@@ -70,67 +84,63 @@ namespace Vocaluxe.PartyModes
public override void LoadTheme(string XmlPath) public override void LoadTheme(string XmlPath)
{ {
base.LoadTheme(XmlPath); base.LoadTheme(XmlPath);
AddButtonPlayerDestination();
AddButtonPlayerChoose();
}
private void AddButtonPlayerDestination()
{
Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
PlayerDestinationButtons = new List<CButton>();
int row = 0;
int column = 0;
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
{
CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
PlayerDestinationButtons.Add(b);
column++;
if (column >= PlayerDestinationButtonsNumH)
{
row++;
column = 0;
}
b.Visible = true;
AddButton(b);
}
}
private void AddButtonPlayerChoose()
{
Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
PlayerChooseButtons = new List<CPlayerChooseButton>();
int row = 0;
int column = 0;
for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++)
{
CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
CPlayerChooseButton pcb = new CPlayerChooseButton();
pcb.Button = b;
pcb.ProfileID = -1;
PlayerChooseButtons.Add(pcb);
column++;
if (column >= PlayerChooseButtonsNumH)
{
row++;
column = 0;
}
b.Visible = true;
AddButton(b);
}
} }
public override bool HandleInput(KeyEvent KeyEvent) public override bool HandleInput(KeyEvent KeyEvent)
{ {
base.HandleInput(KeyEvent); base.HandleInput(KeyEvent);
/**
//Check if selecting with keyboard is active
if (SelectingKeyboardActive)
{
//Handle left/right/up/down
//TODO: Fix NameSelection for PartyMode
NameSelections[htNameSelections(NameSelection)].HandleInput(KeyEvent);
switch (KeyEvent.Key)
{
case Keys.Enter:
//Check, if a player is selected
if (NameSelections[htNameSelections(NameSelection)].Selection > -1)
{
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].Selection;
//TODO: Update texture and name
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
//Add Player-ID to list.
ProfileIDs[SelectingKeyboardPlayerNr] = SelectedPlayerNr;
UpdateNextButton();
//Update Tiles-List
NameSelections[htNameSelections(NameSelection)].UpdateList();
if(PlayerButtons.Count > SelectingKeyboardPlayerNr)
SetInteractionToButton(Buttons[htButtons(PlayerButtons[SelectingKeyboardPlayerNr + 1])]);
}
//Started selecting with 'P'
if (SelectingKeyboardUnendless)
{
if (SelectingKeyboardPlayerNr == NumPlayers)
{
//Reset all values
SelectingKeyboardPlayerNr = 0;
SelectingKeyboardActive = false;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
}
else
{
SelectingKeyboardPlayerNr++;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
}
}
else
{
//Reset all values
SelectingKeyboardPlayerNr = 0;
SelectingKeyboardActive = false;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
}
break;
}
else
{
**/
if (KeyEvent.KeyPressed) if (KeyEvent.KeyPressed)
{ {
@@ -151,36 +161,22 @@ namespace Vocaluxe.PartyModes
if (Buttons[htButtons(ButtonNext)].Selected) if (Buttons[htButtons(ButtonNext)].Selected)
Next(); Next();
for (int i = 0; i < PlayerButtons.Count; i++) for (int i = 0; i < PlayerDestinationButtons.Count; i++)
{ {
if (Buttons[htButtons(PlayerButtons[i])].Selected) if (PlayerDestinationButtons[i].Selected)
{
}
}
for (int i = 0; i < PlayerChooseButtons.Count; i++)
{
if (PlayerChooseButtons[i].Button.Selected)
{ {
//KeyboardSelectPlayerNr = i;
//selectingKeyboardActive = true;
//NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, i);
} }
} }
break; break;
/**
case Keys.P:
if (!SelectingKeyboardActive)
{
SelectingKeyboardPlayerNr = 1;
SelectingKeyboardUnendless = true;
}
else
{
if (SelectingKeyboardPlayerNr + 1 <= NumPlayers)
SelectingKeyboardPlayerNr++;
else
SelectingKeyboardPlayerNr = 1;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
}
break;
**/
} }
} }
//}
return true; return true;
} }
@@ -195,24 +191,22 @@ namespace Vocaluxe.PartyModes
OldMouseX = MouseEvent.X; OldMouseX = MouseEvent.X;
OldMouseY = MouseEvent.Y; OldMouseY = MouseEvent.Y;
//Check if mouse if over tile //Check if mouse if over tile
if (NameSelections[htNameSelections(NameSelection)].isOverTile(MouseEvent)) for (int i = 0; i < PlayerChooseButtons.Count; i++)
{ {
//Get player-number of tile if (PlayerChooseButtons[i].Button.Selected)
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].TilePlayerNr(MouseEvent);
if (SelectedPlayerNr != -1)
{ {
//Activate mouse-selecting SelectedPlayerNr = PlayerChooseButtons[i].ProfileID;
SelectingMouseActive = true; if (SelectedPlayerNr != -1)
{
//Update of Drag/Drop-Texture //Activate mouse-selecting
CStatic SelectedPlayer = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(MouseEvent); SelectingMouseActive = true;
chooseAvatarStatic.Visible = true; //Update of Drag/Drop-Texture
chooseAvatarStatic.Rect = SelectedPlayer.Rect; chooseAvatarStatic.Visible = true;
//TODO: Get nearest z-value! chooseAvatarStatic.Rect = PlayerChooseButtons[SelectedPlayerNr].Button.Rect;
//chooseAvatarStatic.Rect.Z = CSettings.zNear; chooseAvatarStatic.Rect.Z = -100;
chooseAvatarStatic.Rect.Z = -100; chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1); chooseAvatarStatic.Texture = _Base.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
chooseAvatarStatic.Texture = SelectedPlayer.Texture; }
} }
} }
} }
@@ -233,23 +227,22 @@ namespace Vocaluxe.PartyModes
if (SelectedPlayerNr != -1) if (SelectedPlayerNr != -1)
{ {
//Foreach Drop-Area //Foreach Drop-Area
for (int i = 0; i < PlayerButtons.Count; i++) for (int i = 0; i < PlayerDestinationButtons.Count; i++)
{ {
//Check first, if area is "active" //Check first, if area is "active"
if (Buttons[htButtons(PlayerButtons[i])].Visible == true) if (PlayerDestinationButtons[i].Visible == true)
{ {
//Check if Mouse is in area //Check if Mouse is in area
if (CHelper.IsInBounds(Buttons[htButtons(PlayerButtons[i])].Rect, MouseEvent)) if (CHelper.IsInBounds(PlayerDestinationButtons[i].Rect, MouseEvent))
{ {
//Add Player-ID to list. //Add Player-ID to list.
ProfileIDs[i] = SelectedPlayerNr; ProfileIDs[i] = SelectedPlayerNr;
UpdateNextButton(); UpdateButtonNext();
//TODO: Update texture and name //TODO: Update texture and name
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture; //Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName; PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
Buttons[htButtons(PlayerButtons[i])].Text.Text = "Gesetzt";
//Update Tiles-List //Update Tiles-List
NameSelections[htNameSelections(NameSelection)].UpdateList();
} }
} }
} }
@@ -285,18 +278,18 @@ namespace Vocaluxe.PartyModes
for (int i = 0; i < ProfileIDs.Length; i++ ) for (int i = 0; i < ProfileIDs.Length; i++ )
ProfileIDs[i] = -1; ProfileIDs[i] = -1;
for (int i = 1; i <= PlayerButtons.Count; i++) for (int i = 0; i < PlayerDestinationButtons.Count; i++)
{ {
Buttons[htButtons("ButtonPlayer" + i)].Text.Text = "Player " + i; PlayerDestinationButtons[i].Text.Text = "Player " + i;
if (i <= NumPlayers) if (i <= NumPlayers)
Buttons[htButtons("ButtonPlayer" + i)].Visible = true; PlayerDestinationButtons[i].Visible = true;
else else
Buttons[htButtons("ButtonPlayer" + i)].Visible = false; PlayerDestinationButtons[i].Visible = false;
} }
NameSelections[htNameSelections(NameSelection)].Init(); UpdateButtonPlayerChoose();
UpdateNextButton(); UpdateButtonNext();
} }
public override bool UpdateGame() public override bool UpdateGame()
@@ -324,7 +317,19 @@ namespace Vocaluxe.PartyModes
_PartyMode.DataFromScreen(_ThemeName, Data); _PartyMode.DataFromScreen(_ThemeName, Data);
} }
private void UpdateNextButton() private void UpdateButtonPlayerChoose()
{
for (int i = (PlayerChooseButtonsOffset * PlayerChooseButtonsNumW); i < _Base.Profiles.GetProfiles().Length; i++)
{
if (i < PlayerChooseButtons.Count)
{
PlayerChooseButtons[i].ProfileID = i;
PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[i].PlayerName;
}
}
}
private void UpdateButtonNext()
{ {
Buttons[htButtons(ButtonNext)].Visible = true; Buttons[htButtons(ButtonNext)].Visible = true;
for (int i = 0; i < ProfileIDs.Length; i++) for (int i = 0; i < ProfileIDs.Length; i++)
@@ -221,7 +221,7 @@
<!-- <Space>: Reflection Space of selected button--> <!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button--> <!-- <Height>: Reflection Height of selected button-->
</ButtonPlayerDestination> </ButtonPlayerDestination>
<ButtonPlayerChoosee> <ButtonPlayerChoose>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>CoverTile</Skin> <Skin>CoverTile</Skin>
<!--<SkinSelected>: Texture name for selected button--> <!--<SkinSelected>: Texture name for selected button-->
@@ -270,48 +270,5 @@
<!-- <Space>: Reflection Space of selected button--> <!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button--> <!-- <Height>: Reflection Height of selected button-->
</ButtonPlayerChoose> </ButtonPlayerChoose>
<NameSelection>
<!--<X>, <Y>, <Z>, <W>, <H>: NameSelection position, width and height-->
<X>52</X>
<Y>105</Y>
<Z>0,00</Z>
<W>805</W>
<H>393</H>
<!--<SkinEmptyTile>: Texture name-->
<SkinEmptyTile>CoverTile</SkinEmptyTile>
<!--<ColorEmptyTile>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<R>1,00</R>
<G>1,00</G>
<B>1,00</B>
<A>0,20</A>
<!--<SkinTileSelected>: Texture name-->
<SkinTileSelected>PlayerSelector</SkinTileSelected>
<!--<Tiles>: Options for tiles-->
<Tiles>
<!--<W>, <H>: Width and height of tile-->
<W>100</W>
<H>100</H>
<!--<NumW>, <NumH>: Number of tiles-->
<NumW>7</NumW>
<NumH>4</NumH>
<!--<SpaceW>, <SpaceH>: Space between tiles-->
<SpaceW>15,00</SpaceW>
<SpaceH>25,00</SpaceH>
<!--<Name>: Options for player-name-->
<Name>
<!--<Space>: Space between name and tile-->
<Space>2,0</Space>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Color>: Text color from ColorScheme (high priority)-->
<Color>TextColor</Color>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<H>: Text height-->
<H>20</H>
</Name>
</Tiles>
</NameSelection>
</PartyScreenChallengeNames> </PartyScreenChallengeNames>
</root> </root>
+76 -124
View File
@@ -15,9 +15,9 @@ namespace Vocaluxe.PartyModes
const string ButtonNext = "ButtonNext"; const string ButtonNext = "ButtonNext";
const string ButtonBack = "ButtonBack"; const string ButtonBack = "ButtonBack";
const string ButtonPlayerDestination = "ButtonPlayerDestination"; const string ButtonPlayerDestination = "ButtonPlayerDestination";
const string NameSelection = "NameSelection"; const string ButtonPlayerChoose = "ButtonPlayerChoose";
private List<CButton> PlayerChooseButtons; private List<CPlayerChooseButton> PlayerChooseButtons;
private List<CButton> PlayerDestinationButtons; private List<CButton> PlayerDestinationButtons;
//PlayerDestinationButtons-Option //PlayerDestinationButtons-Option
private const int PlayerDestinationButtonsNumH = 3; private const int PlayerDestinationButtonsNumH = 3;
@@ -27,12 +27,13 @@ namespace Vocaluxe.PartyModes
private const int PlayerDestinationButtonsSpaceH = 15; private const int PlayerDestinationButtonsSpaceH = 15;
private const int PlayerDestinationButtonsSpaceW = 25; private const int PlayerDestinationButtonsSpaceW = 25;
//PlayerChooseButtons-Option //PlayerChooseButtons-Option
private const int PlayerChooseButtonsNumH = 3; private const int PlayerChooseButtonsNumH = 7;
private const int PlayerChooseButtonsNumW = 4; private const int PlayerChooseButtonsNumW = 4;
private const int PlayerChooseButtonsFirstX = 900; private const int PlayerChooseButtonsFirstX = 52;
private const int PlayerChooseButtonsFirstY = 105; private const int PlayerChooseButtonsFirstY = 105;
private const int PlayerChooseButtonsSpaceH = 15; private const int PlayerChooseButtonsSpaceH = 15;
private const int PlayerChooseButtonsSpaceW = 25; private const int PlayerChooseButtonsSpaceW = 25;
private int PlayerChooseButtonsOffset = 0;
private CStatic chooseAvatarStatic; private CStatic chooseAvatarStatic;
private bool SelectingMouseActive = false; private bool SelectingMouseActive = false;
@@ -50,6 +51,12 @@ namespace Vocaluxe.PartyModes
private DataFromScreen Data; private DataFromScreen Data;
private class CPlayerChooseButton
{
public CButton Button;
public int ProfileID;
}
public PartyScreenChallengeNames() public PartyScreenChallengeNames()
{ {
} }
@@ -61,12 +68,9 @@ namespace Vocaluxe.PartyModes
chooseAvatarStatic = GetNewStatic(); chooseAvatarStatic = GetNewStatic();
chooseAvatarStatic.Visible = false; chooseAvatarStatic.Visible = false;
PlayerChooseButtons = new List<CButton>();
_ThemeName = "PartyScreenChallengeNames"; _ThemeName = "PartyScreenChallengeNames";
List<string> buttons = new List<string>(); List<string> buttons = new List<string>();
_ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination }; _ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose };
_ThemeNameSelections = new string[] { NameSelection };
_ScreenVersion = ScreenVersion; _ScreenVersion = ScreenVersion;
Data = new DataFromScreen(); Data = new DataFromScreen();
@@ -80,46 +84,55 @@ namespace Vocaluxe.PartyModes
public override void LoadTheme(string XmlPath) public override void LoadTheme(string XmlPath)
{ {
base.LoadTheme(XmlPath); base.LoadTheme(XmlPath);
AddButtonPlayerDestination();
AddButtonPlayerChoose();
} }
private void AddButtonPlayerDestination() private void AddButtonPlayerDestination()
{ {
Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
PlayerDestinationButtons = new List<CButton>(); PlayerDestinationButtons = new List<CButton>();
int row = 1; int row = 0;
int column = 1; int column = 0;
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++) for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
{ {
CButton b = GetNewButton(); CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH); b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW); b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
PlayerDestinationButtons.Add(b); PlayerDestinationButtons.Add(b);
column++; column++;
if (column > PlayerDestinationButtonsNumH) if (column >= PlayerDestinationButtonsNumH)
{ {
row++; row++;
column = 1; column = 0;
} }
b.Visible = true;
AddButton(b); AddButton(b);
} }
} }
private void AddButtonPlayerChoose() private void AddButtonPlayerChoose()
{ {
PlayerChooseButtons = new List<CButton>(); Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
int row = 1; PlayerChooseButtons = new List<CPlayerChooseButton>();
int column = 1; int row = 0;
int column = 0;
for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++) for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++)
{ {
CButton b = GetNewButton(); CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH); b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW); b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
PlayerChooseButtons.Add(b); CPlayerChooseButton pcb = new CPlayerChooseButton();
pcb.Button = b;
pcb.ProfileID = -1;
PlayerChooseButtons.Add(pcb);
column++; column++;
if (column > PlayerChooseButtonsNumH) if (column >= PlayerChooseButtonsNumH)
{ {
row++; row++;
column = 1; column = 0;
} }
b.Visible = true;
AddButton(b); AddButton(b);
} }
} }
@@ -128,61 +141,6 @@ namespace Vocaluxe.PartyModes
{ {
base.HandleInput(KeyEvent); base.HandleInput(KeyEvent);
/**
//Check if selecting with keyboard is active
if (SelectingKeyboardActive)
{
//Handle left/right/up/down
//TODO: Fix NameSelection for PartyMode
NameSelections[htNameSelections(NameSelection)].HandleInput(KeyEvent);
switch (KeyEvent.Key)
{
case Keys.Enter:
//Check, if a player is selected
if (NameSelections[htNameSelections(NameSelection)].Selection > -1)
{
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].Selection;
//TODO: Update texture and name
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
//Add Player-ID to list.
ProfileIDs[SelectingKeyboardPlayerNr] = SelectedPlayerNr;
UpdateNextButton();
//Update Tiles-List
NameSelections[htNameSelections(NameSelection)].UpdateList();
if(PlayerButtons.Count > SelectingKeyboardPlayerNr)
SetInteractionToButton(Buttons[htButtons(PlayerButtons[SelectingKeyboardPlayerNr + 1])]);
}
//Started selecting with 'P'
if (SelectingKeyboardUnendless)
{
if (SelectingKeyboardPlayerNr == NumPlayers)
{
//Reset all values
SelectingKeyboardPlayerNr = 0;
SelectingKeyboardActive = false;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
}
else
{
SelectingKeyboardPlayerNr++;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
}
}
else
{
//Reset all values
SelectingKeyboardPlayerNr = 0;
SelectingKeyboardActive = false;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
}
break;
}
else
{
**/
if (KeyEvent.KeyPressed) if (KeyEvent.KeyPressed)
{ {
@@ -207,32 +165,18 @@ namespace Vocaluxe.PartyModes
{ {
if (PlayerDestinationButtons[i].Selected) if (PlayerDestinationButtons[i].Selected)
{ {
//KeyboardSelectPlayerNr = i; }
//selectingKeyboardActive = true; }
//NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, i);
for (int i = 0; i < PlayerChooseButtons.Count; i++)
{
if (PlayerChooseButtons[i].Button.Selected)
{
} }
} }
break; break;
/**
case Keys.P:
if (!SelectingKeyboardActive)
{
SelectingKeyboardPlayerNr = 1;
SelectingKeyboardUnendless = true;
}
else
{
if (SelectingKeyboardPlayerNr + 1 <= NumPlayers)
SelectingKeyboardPlayerNr++;
else
SelectingKeyboardPlayerNr = 1;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
}
break;
**/
} }
} }
//}
return true; return true;
} }
@@ -247,24 +191,22 @@ namespace Vocaluxe.PartyModes
OldMouseX = MouseEvent.X; OldMouseX = MouseEvent.X;
OldMouseY = MouseEvent.Y; OldMouseY = MouseEvent.Y;
//Check if mouse if over tile //Check if mouse if over tile
if (NameSelections[htNameSelections(NameSelection)].isOverTile(MouseEvent)) for (int i = 0; i < PlayerChooseButtons.Count; i++)
{ {
//Get player-number of tile if (PlayerChooseButtons[i].Button.Selected)
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].TilePlayerNr(MouseEvent);
if (SelectedPlayerNr != -1)
{ {
//Activate mouse-selecting SelectedPlayerNr = PlayerChooseButtons[i].ProfileID;
SelectingMouseActive = true; if (SelectedPlayerNr != -1)
{
//Update of Drag/Drop-Texture //Activate mouse-selecting
CStatic SelectedPlayer = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(MouseEvent); SelectingMouseActive = true;
chooseAvatarStatic.Visible = true; //Update of Drag/Drop-Texture
chooseAvatarStatic.Rect = SelectedPlayer.Rect; chooseAvatarStatic.Visible = true;
//TODO: Get nearest z-value! chooseAvatarStatic.Rect = PlayerChooseButtons[SelectedPlayerNr].Button.Rect;
//chooseAvatarStatic.Rect.Z = CSettings.zNear; chooseAvatarStatic.Rect.Z = -100;
chooseAvatarStatic.Rect.Z = -100; chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1); chooseAvatarStatic.Texture = _Base.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
chooseAvatarStatic.Texture = SelectedPlayer.Texture; }
} }
} }
} }
@@ -295,14 +237,12 @@ namespace Vocaluxe.PartyModes
{ {
//Add Player-ID to list. //Add Player-ID to list.
ProfileIDs[i] = SelectedPlayerNr; ProfileIDs[i] = SelectedPlayerNr;
UpdateNextButton(); UpdateButtonNext();
//TODO: Update texture and name //TODO: Update texture and name
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture; //Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName; PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
//TODO: Just for testing, remove.
PlayerDestinationButtons[i].Text.Text = "Gesetzt";
//Update Tiles-List //Update Tiles-List
NameSelections[htNameSelections(NameSelection)].UpdateList();
} }
} }
} }
@@ -338,18 +278,18 @@ namespace Vocaluxe.PartyModes
for (int i = 0; i < ProfileIDs.Length; i++ ) for (int i = 0; i < ProfileIDs.Length; i++ )
ProfileIDs[i] = -1; ProfileIDs[i] = -1;
for (int i = 1; i <= PlayerDestinationButtons.Count; i++) for (int i = 0; i < PlayerDestinationButtons.Count; i++)
{ {
Buttons[htButtons("ButtonPlayer" + i)].Text.Text = "Player " + i; PlayerDestinationButtons[i].Text.Text = "Player " + i;
if (i <= NumPlayers) if (i <= NumPlayers)
Buttons[htButtons("ButtonPlayer" + i)].Visible = true; PlayerDestinationButtons[i].Visible = true;
else else
Buttons[htButtons("ButtonPlayer" + i)].Visible = false; PlayerDestinationButtons[i].Visible = false;
} }
NameSelections[htNameSelections(NameSelection)].Init(); UpdateButtonPlayerChoose();
UpdateNextButton(); UpdateButtonNext();
} }
public override bool UpdateGame() public override bool UpdateGame()
@@ -377,7 +317,19 @@ namespace Vocaluxe.PartyModes
_PartyMode.DataFromScreen(_ThemeName, Data); _PartyMode.DataFromScreen(_ThemeName, Data);
} }
private void UpdateNextButton() private void UpdateButtonPlayerChoose()
{
for (int i = (PlayerChooseButtonsOffset * PlayerChooseButtonsNumW); i < _Base.Profiles.GetProfiles().Length; i++)
{
if (i < PlayerChooseButtons.Count)
{
PlayerChooseButtons[i].ProfileID = i;
PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[i].PlayerName;
}
}
}
private void UpdateButtonNext()
{ {
Buttons[htButtons(ButtonNext)].Visible = true; Buttons[htButtons(ButtonNext)].Visible = true;
for (int i = 0; i < ProfileIDs.Length; i++) for (int i = 0; i < ProfileIDs.Length; i++)