Some work on challenge-names.
This commit is contained in:
1 parent
af8d9120ca
commit
2996c1e1fc
3 files changed
+203
-289
No files matched your search
@@ -14,10 +14,28 @@ namespace Vocaluxe.PartyModes
|
|||||||
|
|
||||||
const string ButtonNext = "ButtonNext";
|
const string ButtonNext = "ButtonNext";
|
||||||
const string ButtonBack = "ButtonBack";
|
const string ButtonBack = "ButtonBack";
|
||||||
const string NameSelection = "NameSelection";
|
const string ButtonPlayerDestination = "ButtonPlayerDestination";
|
||||||
|
const string ButtonPlayerChoose = "ButtonPlayerChoose";
|
||||||
|
|
||||||
|
private List<CPlayerChooseButton> PlayerChooseButtons;
|
||||||
|
private List<CButton> PlayerDestinationButtons;
|
||||||
|
//PlayerDestinationButtons-Option
|
||||||
|
private const int PlayerDestinationButtonsNumH = 3;
|
||||||
|
private const int PlayerDestinationButtonsNumW = 4;
|
||||||
|
private const int PlayerDestinationButtonsFirstX = 900;
|
||||||
|
private const int PlayerDestinationButtonsFirstY = 105;
|
||||||
|
private const int PlayerDestinationButtonsSpaceH = 15;
|
||||||
|
private const int PlayerDestinationButtonsSpaceW = 25;
|
||||||
|
//PlayerChooseButtons-Option
|
||||||
|
private const int PlayerChooseButtonsNumH = 7;
|
||||||
|
private const int PlayerChooseButtonsNumW = 4;
|
||||||
|
private const int PlayerChooseButtonsFirstX = 52;
|
||||||
|
private const int PlayerChooseButtonsFirstY = 105;
|
||||||
|
private const int PlayerChooseButtonsSpaceH = 15;
|
||||||
|
private const int PlayerChooseButtonsSpaceW = 25;
|
||||||
|
private int PlayerChooseButtonsOffset = 0;
|
||||||
|
|
||||||
private CStatic chooseAvatarStatic;
|
private CStatic chooseAvatarStatic;
|
||||||
private List<string> PlayerButtons;
|
|
||||||
private bool SelectingMouseActive = false;
|
private bool SelectingMouseActive = false;
|
||||||
private bool SelectingKeyboardActive = false;
|
private bool SelectingKeyboardActive = false;
|
||||||
private bool SelectingKeyboardUnendless = false;
|
private bool SelectingKeyboardUnendless = false;
|
||||||
@@ -33,6 +51,12 @@ namespace Vocaluxe.PartyModes
|
|||||||
|
|
||||||
private DataFromScreen Data;
|
private DataFromScreen Data;
|
||||||
|
|
||||||
|
private class CPlayerChooseButton
|
||||||
|
{
|
||||||
|
public CButton Button;
|
||||||
|
public int ProfileID;
|
||||||
|
}
|
||||||
|
|
||||||
public PartyScreenChallengeNames()
|
public PartyScreenChallengeNames()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -44,19 +68,9 @@ namespace Vocaluxe.PartyModes
|
|||||||
chooseAvatarStatic = GetNewStatic();
|
chooseAvatarStatic = GetNewStatic();
|
||||||
chooseAvatarStatic.Visible = false;
|
chooseAvatarStatic.Visible = false;
|
||||||
|
|
||||||
PlayerButtons = new List<string>();
|
|
||||||
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
|
|
||||||
{
|
|
||||||
PlayerButtons.Add("ButtonPlayer" + i);
|
|
||||||
}
|
|
||||||
|
|
||||||
_ThemeName = "PartyScreenChallengeNames";
|
_ThemeName = "PartyScreenChallengeNames";
|
||||||
List<string> buttons = new List<string>();
|
List<string> buttons = new List<string>();
|
||||||
buttons.Add(ButtonNext);
|
_ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose };
|
||||||
buttons.Add(ButtonBack);
|
|
||||||
buttons.AddRange(PlayerButtons);
|
|
||||||
_ThemeButtons = buttons.ToArray();
|
|
||||||
_ThemeNameSelections = new string[] { NameSelection };
|
|
||||||
_ScreenVersion = ScreenVersion;
|
_ScreenVersion = ScreenVersion;
|
||||||
|
|
||||||
Data = new DataFromScreen();
|
Data = new DataFromScreen();
|
||||||
@@ -70,67 +84,63 @@ namespace Vocaluxe.PartyModes
|
|||||||
public override void LoadTheme(string XmlPath)
|
public override void LoadTheme(string XmlPath)
|
||||||
{
|
{
|
||||||
base.LoadTheme(XmlPath);
|
base.LoadTheme(XmlPath);
|
||||||
|
AddButtonPlayerDestination();
|
||||||
|
AddButtonPlayerChoose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddButtonPlayerDestination()
|
||||||
|
{
|
||||||
|
Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
|
||||||
|
PlayerDestinationButtons = new List<CButton>();
|
||||||
|
int row = 0;
|
||||||
|
int column = 0;
|
||||||
|
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
|
||||||
|
{
|
||||||
|
CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
|
||||||
|
b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
|
||||||
|
b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
|
||||||
|
PlayerDestinationButtons.Add(b);
|
||||||
|
column++;
|
||||||
|
if (column >= PlayerDestinationButtonsNumH)
|
||||||
|
{
|
||||||
|
row++;
|
||||||
|
column = 0;
|
||||||
|
}
|
||||||
|
b.Visible = true;
|
||||||
|
AddButton(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddButtonPlayerChoose()
|
||||||
|
{
|
||||||
|
Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
|
||||||
|
PlayerChooseButtons = new List<CPlayerChooseButton>();
|
||||||
|
int row = 0;
|
||||||
|
int column = 0;
|
||||||
|
for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++)
|
||||||
|
{
|
||||||
|
CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
|
||||||
|
b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
|
||||||
|
b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
|
||||||
|
CPlayerChooseButton pcb = new CPlayerChooseButton();
|
||||||
|
pcb.Button = b;
|
||||||
|
pcb.ProfileID = -1;
|
||||||
|
PlayerChooseButtons.Add(pcb);
|
||||||
|
column++;
|
||||||
|
if (column >= PlayerChooseButtonsNumH)
|
||||||
|
{
|
||||||
|
row++;
|
||||||
|
column = 0;
|
||||||
|
}
|
||||||
|
b.Visible = true;
|
||||||
|
AddButton(b);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool HandleInput(KeyEvent KeyEvent)
|
public override bool HandleInput(KeyEvent KeyEvent)
|
||||||
{
|
{
|
||||||
base.HandleInput(KeyEvent);
|
base.HandleInput(KeyEvent);
|
||||||
|
|
||||||
/**
|
|
||||||
//Check if selecting with keyboard is active
|
|
||||||
if (SelectingKeyboardActive)
|
|
||||||
{
|
|
||||||
//Handle left/right/up/down
|
|
||||||
//TODO: Fix NameSelection for PartyMode
|
|
||||||
NameSelections[htNameSelections(NameSelection)].HandleInput(KeyEvent);
|
|
||||||
switch (KeyEvent.Key)
|
|
||||||
{
|
|
||||||
case Keys.Enter:
|
|
||||||
//Check, if a player is selected
|
|
||||||
if (NameSelections[htNameSelections(NameSelection)].Selection > -1)
|
|
||||||
{
|
|
||||||
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].Selection;
|
|
||||||
//TODO: Update texture and name
|
|
||||||
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
|
|
||||||
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
|
|
||||||
//Add Player-ID to list.
|
|
||||||
ProfileIDs[SelectingKeyboardPlayerNr] = SelectedPlayerNr;
|
|
||||||
UpdateNextButton();
|
|
||||||
//Update Tiles-List
|
|
||||||
NameSelections[htNameSelections(NameSelection)].UpdateList();
|
|
||||||
if(PlayerButtons.Count > SelectingKeyboardPlayerNr)
|
|
||||||
SetInteractionToButton(Buttons[htButtons(PlayerButtons[SelectingKeyboardPlayerNr + 1])]);
|
|
||||||
}
|
|
||||||
//Started selecting with 'P'
|
|
||||||
if (SelectingKeyboardUnendless)
|
|
||||||
{
|
|
||||||
if (SelectingKeyboardPlayerNr == NumPlayers)
|
|
||||||
{
|
|
||||||
//Reset all values
|
|
||||||
SelectingKeyboardPlayerNr = 0;
|
|
||||||
SelectingKeyboardActive = false;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SelectingKeyboardPlayerNr++;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Reset all values
|
|
||||||
SelectingKeyboardPlayerNr = 0;
|
|
||||||
SelectingKeyboardActive = false;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
**/
|
|
||||||
|
|
||||||
if (KeyEvent.KeyPressed)
|
if (KeyEvent.KeyPressed)
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -151,36 +161,22 @@ namespace Vocaluxe.PartyModes
|
|||||||
if (Buttons[htButtons(ButtonNext)].Selected)
|
if (Buttons[htButtons(ButtonNext)].Selected)
|
||||||
Next();
|
Next();
|
||||||
|
|
||||||
for (int i = 0; i < PlayerButtons.Count; i++)
|
for (int i = 0; i < PlayerDestinationButtons.Count; i++)
|
||||||
{
|
{
|
||||||
if (Buttons[htButtons(PlayerButtons[i])].Selected)
|
if (PlayerDestinationButtons[i].Selected)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < PlayerChooseButtons.Count; i++)
|
||||||
|
{
|
||||||
|
if (PlayerChooseButtons[i].Button.Selected)
|
||||||
{
|
{
|
||||||
//KeyboardSelectPlayerNr = i;
|
|
||||||
//selectingKeyboardActive = true;
|
|
||||||
//NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, i);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
/**
|
|
||||||
case Keys.P:
|
|
||||||
if (!SelectingKeyboardActive)
|
|
||||||
{
|
|
||||||
SelectingKeyboardPlayerNr = 1;
|
|
||||||
SelectingKeyboardUnendless = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (SelectingKeyboardPlayerNr + 1 <= NumPlayers)
|
|
||||||
SelectingKeyboardPlayerNr++;
|
|
||||||
else
|
|
||||||
SelectingKeyboardPlayerNr = 1;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
**/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -195,24 +191,22 @@ namespace Vocaluxe.PartyModes
|
|||||||
OldMouseX = MouseEvent.X;
|
OldMouseX = MouseEvent.X;
|
||||||
OldMouseY = MouseEvent.Y;
|
OldMouseY = MouseEvent.Y;
|
||||||
//Check if mouse if over tile
|
//Check if mouse if over tile
|
||||||
if (NameSelections[htNameSelections(NameSelection)].isOverTile(MouseEvent))
|
for (int i = 0; i < PlayerChooseButtons.Count; i++)
|
||||||
{
|
{
|
||||||
//Get player-number of tile
|
if (PlayerChooseButtons[i].Button.Selected)
|
||||||
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].TilePlayerNr(MouseEvent);
|
|
||||||
if (SelectedPlayerNr != -1)
|
|
||||||
{
|
{
|
||||||
//Activate mouse-selecting
|
SelectedPlayerNr = PlayerChooseButtons[i].ProfileID;
|
||||||
SelectingMouseActive = true;
|
if (SelectedPlayerNr != -1)
|
||||||
|
{
|
||||||
//Update of Drag/Drop-Texture
|
//Activate mouse-selecting
|
||||||
CStatic SelectedPlayer = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(MouseEvent);
|
SelectingMouseActive = true;
|
||||||
chooseAvatarStatic.Visible = true;
|
//Update of Drag/Drop-Texture
|
||||||
chooseAvatarStatic.Rect = SelectedPlayer.Rect;
|
chooseAvatarStatic.Visible = true;
|
||||||
//TODO: Get nearest z-value!
|
chooseAvatarStatic.Rect = PlayerChooseButtons[SelectedPlayerNr].Button.Rect;
|
||||||
//chooseAvatarStatic.Rect.Z = CSettings.zNear;
|
chooseAvatarStatic.Rect.Z = -100;
|
||||||
chooseAvatarStatic.Rect.Z = -100;
|
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
|
||||||
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
|
chooseAvatarStatic.Texture = _Base.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
|
||||||
chooseAvatarStatic.Texture = SelectedPlayer.Texture;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -233,23 +227,22 @@ namespace Vocaluxe.PartyModes
|
|||||||
if (SelectedPlayerNr != -1)
|
if (SelectedPlayerNr != -1)
|
||||||
{
|
{
|
||||||
//Foreach Drop-Area
|
//Foreach Drop-Area
|
||||||
for (int i = 0; i < PlayerButtons.Count; i++)
|
for (int i = 0; i < PlayerDestinationButtons.Count; i++)
|
||||||
{
|
{
|
||||||
//Check first, if area is "active"
|
//Check first, if area is "active"
|
||||||
if (Buttons[htButtons(PlayerButtons[i])].Visible == true)
|
if (PlayerDestinationButtons[i].Visible == true)
|
||||||
{
|
{
|
||||||
//Check if Mouse is in area
|
//Check if Mouse is in area
|
||||||
if (CHelper.IsInBounds(Buttons[htButtons(PlayerButtons[i])].Rect, MouseEvent))
|
if (CHelper.IsInBounds(PlayerDestinationButtons[i].Rect, MouseEvent))
|
||||||
{
|
{
|
||||||
//Add Player-ID to list.
|
//Add Player-ID to list.
|
||||||
ProfileIDs[i] = SelectedPlayerNr;
|
ProfileIDs[i] = SelectedPlayerNr;
|
||||||
UpdateNextButton();
|
UpdateButtonNext();
|
||||||
//TODO: Update texture and name
|
//TODO: Update texture and name
|
||||||
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
|
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
|
||||||
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
|
PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
|
||||||
Buttons[htButtons(PlayerButtons[i])].Text.Text = "Gesetzt";
|
|
||||||
//Update Tiles-List
|
//Update Tiles-List
|
||||||
NameSelections[htNameSelections(NameSelection)].UpdateList();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -285,18 +278,18 @@ namespace Vocaluxe.PartyModes
|
|||||||
for (int i = 0; i < ProfileIDs.Length; i++ )
|
for (int i = 0; i < ProfileIDs.Length; i++ )
|
||||||
ProfileIDs[i] = -1;
|
ProfileIDs[i] = -1;
|
||||||
|
|
||||||
for (int i = 1; i <= PlayerButtons.Count; i++)
|
for (int i = 0; i < PlayerDestinationButtons.Count; i++)
|
||||||
{
|
{
|
||||||
Buttons[htButtons("ButtonPlayer" + i)].Text.Text = "Player " + i;
|
PlayerDestinationButtons[i].Text.Text = "Player " + i;
|
||||||
if (i <= NumPlayers)
|
if (i <= NumPlayers)
|
||||||
Buttons[htButtons("ButtonPlayer" + i)].Visible = true;
|
PlayerDestinationButtons[i].Visible = true;
|
||||||
else
|
else
|
||||||
Buttons[htButtons("ButtonPlayer" + i)].Visible = false;
|
PlayerDestinationButtons[i].Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
NameSelections[htNameSelections(NameSelection)].Init();
|
UpdateButtonPlayerChoose();
|
||||||
|
|
||||||
UpdateNextButton();
|
UpdateButtonNext();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool UpdateGame()
|
public override bool UpdateGame()
|
||||||
@@ -324,7 +317,19 @@ namespace Vocaluxe.PartyModes
|
|||||||
_PartyMode.DataFromScreen(_ThemeName, Data);
|
_PartyMode.DataFromScreen(_ThemeName, Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateNextButton()
|
private void UpdateButtonPlayerChoose()
|
||||||
|
{
|
||||||
|
for (int i = (PlayerChooseButtonsOffset * PlayerChooseButtonsNumW); i < _Base.Profiles.GetProfiles().Length; i++)
|
||||||
|
{
|
||||||
|
if (i < PlayerChooseButtons.Count)
|
||||||
|
{
|
||||||
|
PlayerChooseButtons[i].ProfileID = i;
|
||||||
|
PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[i].PlayerName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateButtonNext()
|
||||||
{
|
{
|
||||||
Buttons[htButtons(ButtonNext)].Visible = true;
|
Buttons[htButtons(ButtonNext)].Visible = true;
|
||||||
for (int i = 0; i < ProfileIDs.Length; i++)
|
for (int i = 0; i < ProfileIDs.Length; i++)
|
||||||
|
|||||||
@@ -221,7 +221,7 @@
|
|||||||
<!-- <Space>: Reflection Space of selected button-->
|
<!-- <Space>: Reflection Space of selected button-->
|
||||||
<!-- <Height>: Reflection Height of selected button-->
|
<!-- <Height>: Reflection Height of selected button-->
|
||||||
</ButtonPlayerDestination>
|
</ButtonPlayerDestination>
|
||||||
<ButtonPlayerChoosee>
|
<ButtonPlayerChoose>
|
||||||
<!--<Skin>: Texture name-->
|
<!--<Skin>: Texture name-->
|
||||||
<Skin>CoverTile</Skin>
|
<Skin>CoverTile</Skin>
|
||||||
<!--<SkinSelected>: Texture name for selected button-->
|
<!--<SkinSelected>: Texture name for selected button-->
|
||||||
@@ -270,48 +270,5 @@
|
|||||||
<!-- <Space>: Reflection Space of selected button-->
|
<!-- <Space>: Reflection Space of selected button-->
|
||||||
<!-- <Height>: Reflection Height of selected button-->
|
<!-- <Height>: Reflection Height of selected button-->
|
||||||
</ButtonPlayerChoose>
|
</ButtonPlayerChoose>
|
||||||
<NameSelection>
|
|
||||||
<!--<X>, <Y>, <Z>, <W>, <H>: NameSelection position, width and height-->
|
|
||||||
<X>52</X>
|
|
||||||
<Y>105</Y>
|
|
||||||
<Z>0,00</Z>
|
|
||||||
<W>805</W>
|
|
||||||
<H>393</H>
|
|
||||||
<!--<SkinEmptyTile>: Texture name-->
|
|
||||||
<SkinEmptyTile>CoverTile</SkinEmptyTile>
|
|
||||||
<!--<ColorEmptyTile>: Static color from ColorScheme (high priority)-->
|
|
||||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
|
||||||
<R>1,00</R>
|
|
||||||
<G>1,00</G>
|
|
||||||
<B>1,00</B>
|
|
||||||
<A>0,20</A>
|
|
||||||
<!--<SkinTileSelected>: Texture name-->
|
|
||||||
<SkinTileSelected>PlayerSelector</SkinTileSelected>
|
|
||||||
<!--<Tiles>: Options for tiles-->
|
|
||||||
<Tiles>
|
|
||||||
<!--<W>, <H>: Width and height of tile-->
|
|
||||||
<W>100</W>
|
|
||||||
<H>100</H>
|
|
||||||
<!--<NumW>, <NumH>: Number of tiles-->
|
|
||||||
<NumW>7</NumW>
|
|
||||||
<NumH>4</NumH>
|
|
||||||
<!--<SpaceW>, <SpaceH>: Space between tiles-->
|
|
||||||
<SpaceW>15,00</SpaceW>
|
|
||||||
<SpaceH>25,00</SpaceH>
|
|
||||||
<!--<Name>: Options for player-name-->
|
|
||||||
<Name>
|
|
||||||
<!--<Space>: Space between name and tile-->
|
|
||||||
<Space>2,0</Space>
|
|
||||||
<!--<Font>: Text font name-->
|
|
||||||
<Font>Outline</Font>
|
|
||||||
<!--<Color>: Text color from ColorScheme (high priority)-->
|
|
||||||
<Color>TextColor</Color>
|
|
||||||
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
|
|
||||||
<Style>Bold</Style>
|
|
||||||
<!--<H>: Text height-->
|
|
||||||
<H>20</H>
|
|
||||||
</Name>
|
|
||||||
</Tiles>
|
|
||||||
</NameSelection>
|
|
||||||
</PartyScreenChallengeNames>
|
</PartyScreenChallengeNames>
|
||||||
</root>
|
</root>
|
||||||
@@ -15,9 +15,9 @@ namespace Vocaluxe.PartyModes
|
|||||||
const string ButtonNext = "ButtonNext";
|
const string ButtonNext = "ButtonNext";
|
||||||
const string ButtonBack = "ButtonBack";
|
const string ButtonBack = "ButtonBack";
|
||||||
const string ButtonPlayerDestination = "ButtonPlayerDestination";
|
const string ButtonPlayerDestination = "ButtonPlayerDestination";
|
||||||
const string NameSelection = "NameSelection";
|
const string ButtonPlayerChoose = "ButtonPlayerChoose";
|
||||||
|
|
||||||
private List<CButton> PlayerChooseButtons;
|
private List<CPlayerChooseButton> PlayerChooseButtons;
|
||||||
private List<CButton> PlayerDestinationButtons;
|
private List<CButton> PlayerDestinationButtons;
|
||||||
//PlayerDestinationButtons-Option
|
//PlayerDestinationButtons-Option
|
||||||
private const int PlayerDestinationButtonsNumH = 3;
|
private const int PlayerDestinationButtonsNumH = 3;
|
||||||
@@ -27,12 +27,13 @@ namespace Vocaluxe.PartyModes
|
|||||||
private const int PlayerDestinationButtonsSpaceH = 15;
|
private const int PlayerDestinationButtonsSpaceH = 15;
|
||||||
private const int PlayerDestinationButtonsSpaceW = 25;
|
private const int PlayerDestinationButtonsSpaceW = 25;
|
||||||
//PlayerChooseButtons-Option
|
//PlayerChooseButtons-Option
|
||||||
private const int PlayerChooseButtonsNumH = 3;
|
private const int PlayerChooseButtonsNumH = 7;
|
||||||
private const int PlayerChooseButtonsNumW = 4;
|
private const int PlayerChooseButtonsNumW = 4;
|
||||||
private const int PlayerChooseButtonsFirstX = 900;
|
private const int PlayerChooseButtonsFirstX = 52;
|
||||||
private const int PlayerChooseButtonsFirstY = 105;
|
private const int PlayerChooseButtonsFirstY = 105;
|
||||||
private const int PlayerChooseButtonsSpaceH = 15;
|
private const int PlayerChooseButtonsSpaceH = 15;
|
||||||
private const int PlayerChooseButtonsSpaceW = 25;
|
private const int PlayerChooseButtonsSpaceW = 25;
|
||||||
|
private int PlayerChooseButtonsOffset = 0;
|
||||||
|
|
||||||
private CStatic chooseAvatarStatic;
|
private CStatic chooseAvatarStatic;
|
||||||
private bool SelectingMouseActive = false;
|
private bool SelectingMouseActive = false;
|
||||||
@@ -50,6 +51,12 @@ namespace Vocaluxe.PartyModes
|
|||||||
|
|
||||||
private DataFromScreen Data;
|
private DataFromScreen Data;
|
||||||
|
|
||||||
|
private class CPlayerChooseButton
|
||||||
|
{
|
||||||
|
public CButton Button;
|
||||||
|
public int ProfileID;
|
||||||
|
}
|
||||||
|
|
||||||
public PartyScreenChallengeNames()
|
public PartyScreenChallengeNames()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -61,12 +68,9 @@ namespace Vocaluxe.PartyModes
|
|||||||
chooseAvatarStatic = GetNewStatic();
|
chooseAvatarStatic = GetNewStatic();
|
||||||
chooseAvatarStatic.Visible = false;
|
chooseAvatarStatic.Visible = false;
|
||||||
|
|
||||||
PlayerChooseButtons = new List<CButton>();
|
|
||||||
|
|
||||||
_ThemeName = "PartyScreenChallengeNames";
|
_ThemeName = "PartyScreenChallengeNames";
|
||||||
List<string> buttons = new List<string>();
|
List<string> buttons = new List<string>();
|
||||||
_ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination };
|
_ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose };
|
||||||
_ThemeNameSelections = new string[] { NameSelection };
|
|
||||||
_ScreenVersion = ScreenVersion;
|
_ScreenVersion = ScreenVersion;
|
||||||
|
|
||||||
Data = new DataFromScreen();
|
Data = new DataFromScreen();
|
||||||
@@ -80,46 +84,55 @@ namespace Vocaluxe.PartyModes
|
|||||||
public override void LoadTheme(string XmlPath)
|
public override void LoadTheme(string XmlPath)
|
||||||
{
|
{
|
||||||
base.LoadTheme(XmlPath);
|
base.LoadTheme(XmlPath);
|
||||||
|
AddButtonPlayerDestination();
|
||||||
|
AddButtonPlayerChoose();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddButtonPlayerDestination()
|
private void AddButtonPlayerDestination()
|
||||||
{
|
{
|
||||||
|
Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
|
||||||
PlayerDestinationButtons = new List<CButton>();
|
PlayerDestinationButtons = new List<CButton>();
|
||||||
int row = 1;
|
int row = 0;
|
||||||
int column = 1;
|
int column = 0;
|
||||||
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
|
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
|
||||||
{
|
{
|
||||||
CButton b = GetNewButton();
|
CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
|
||||||
b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
|
b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
|
||||||
b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
|
b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
|
||||||
PlayerDestinationButtons.Add(b);
|
PlayerDestinationButtons.Add(b);
|
||||||
column++;
|
column++;
|
||||||
if (column > PlayerDestinationButtonsNumH)
|
if (column >= PlayerDestinationButtonsNumH)
|
||||||
{
|
{
|
||||||
row++;
|
row++;
|
||||||
column = 1;
|
column = 0;
|
||||||
}
|
}
|
||||||
|
b.Visible = true;
|
||||||
AddButton(b);
|
AddButton(b);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddButtonPlayerChoose()
|
private void AddButtonPlayerChoose()
|
||||||
{
|
{
|
||||||
PlayerChooseButtons = new List<CButton>();
|
Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
|
||||||
int row = 1;
|
PlayerChooseButtons = new List<CPlayerChooseButton>();
|
||||||
int column = 1;
|
int row = 0;
|
||||||
|
int column = 0;
|
||||||
for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++)
|
for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++)
|
||||||
{
|
{
|
||||||
CButton b = GetNewButton();
|
CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
|
||||||
b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
|
b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
|
||||||
b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
|
b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
|
||||||
PlayerChooseButtons.Add(b);
|
CPlayerChooseButton pcb = new CPlayerChooseButton();
|
||||||
|
pcb.Button = b;
|
||||||
|
pcb.ProfileID = -1;
|
||||||
|
PlayerChooseButtons.Add(pcb);
|
||||||
column++;
|
column++;
|
||||||
if (column > PlayerChooseButtonsNumH)
|
if (column >= PlayerChooseButtonsNumH)
|
||||||
{
|
{
|
||||||
row++;
|
row++;
|
||||||
column = 1;
|
column = 0;
|
||||||
}
|
}
|
||||||
|
b.Visible = true;
|
||||||
AddButton(b);
|
AddButton(b);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -128,61 +141,6 @@ namespace Vocaluxe.PartyModes
|
|||||||
{
|
{
|
||||||
base.HandleInput(KeyEvent);
|
base.HandleInput(KeyEvent);
|
||||||
|
|
||||||
/**
|
|
||||||
//Check if selecting with keyboard is active
|
|
||||||
if (SelectingKeyboardActive)
|
|
||||||
{
|
|
||||||
//Handle left/right/up/down
|
|
||||||
//TODO: Fix NameSelection for PartyMode
|
|
||||||
NameSelections[htNameSelections(NameSelection)].HandleInput(KeyEvent);
|
|
||||||
switch (KeyEvent.Key)
|
|
||||||
{
|
|
||||||
case Keys.Enter:
|
|
||||||
//Check, if a player is selected
|
|
||||||
if (NameSelections[htNameSelections(NameSelection)].Selection > -1)
|
|
||||||
{
|
|
||||||
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].Selection;
|
|
||||||
//TODO: Update texture and name
|
|
||||||
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
|
|
||||||
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
|
|
||||||
//Add Player-ID to list.
|
|
||||||
ProfileIDs[SelectingKeyboardPlayerNr] = SelectedPlayerNr;
|
|
||||||
UpdateNextButton();
|
|
||||||
//Update Tiles-List
|
|
||||||
NameSelections[htNameSelections(NameSelection)].UpdateList();
|
|
||||||
if(PlayerButtons.Count > SelectingKeyboardPlayerNr)
|
|
||||||
SetInteractionToButton(Buttons[htButtons(PlayerButtons[SelectingKeyboardPlayerNr + 1])]);
|
|
||||||
}
|
|
||||||
//Started selecting with 'P'
|
|
||||||
if (SelectingKeyboardUnendless)
|
|
||||||
{
|
|
||||||
if (SelectingKeyboardPlayerNr == NumPlayers)
|
|
||||||
{
|
|
||||||
//Reset all values
|
|
||||||
SelectingKeyboardPlayerNr = 0;
|
|
||||||
SelectingKeyboardActive = false;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SelectingKeyboardPlayerNr++;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Reset all values
|
|
||||||
SelectingKeyboardPlayerNr = 0;
|
|
||||||
SelectingKeyboardActive = false;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
**/
|
|
||||||
|
|
||||||
if (KeyEvent.KeyPressed)
|
if (KeyEvent.KeyPressed)
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -207,32 +165,18 @@ namespace Vocaluxe.PartyModes
|
|||||||
{
|
{
|
||||||
if (PlayerDestinationButtons[i].Selected)
|
if (PlayerDestinationButtons[i].Selected)
|
||||||
{
|
{
|
||||||
//KeyboardSelectPlayerNr = i;
|
}
|
||||||
//selectingKeyboardActive = true;
|
}
|
||||||
//NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, i);
|
|
||||||
|
for (int i = 0; i < PlayerChooseButtons.Count; i++)
|
||||||
|
{
|
||||||
|
if (PlayerChooseButtons[i].Button.Selected)
|
||||||
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
/**
|
|
||||||
case Keys.P:
|
|
||||||
if (!SelectingKeyboardActive)
|
|
||||||
{
|
|
||||||
SelectingKeyboardPlayerNr = 1;
|
|
||||||
SelectingKeyboardUnendless = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (SelectingKeyboardPlayerNr + 1 <= NumPlayers)
|
|
||||||
SelectingKeyboardPlayerNr++;
|
|
||||||
else
|
|
||||||
SelectingKeyboardPlayerNr = 1;
|
|
||||||
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
**/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -247,24 +191,22 @@ namespace Vocaluxe.PartyModes
|
|||||||
OldMouseX = MouseEvent.X;
|
OldMouseX = MouseEvent.X;
|
||||||
OldMouseY = MouseEvent.Y;
|
OldMouseY = MouseEvent.Y;
|
||||||
//Check if mouse if over tile
|
//Check if mouse if over tile
|
||||||
if (NameSelections[htNameSelections(NameSelection)].isOverTile(MouseEvent))
|
for (int i = 0; i < PlayerChooseButtons.Count; i++)
|
||||||
{
|
{
|
||||||
//Get player-number of tile
|
if (PlayerChooseButtons[i].Button.Selected)
|
||||||
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].TilePlayerNr(MouseEvent);
|
|
||||||
if (SelectedPlayerNr != -1)
|
|
||||||
{
|
{
|
||||||
//Activate mouse-selecting
|
SelectedPlayerNr = PlayerChooseButtons[i].ProfileID;
|
||||||
SelectingMouseActive = true;
|
if (SelectedPlayerNr != -1)
|
||||||
|
{
|
||||||
//Update of Drag/Drop-Texture
|
//Activate mouse-selecting
|
||||||
CStatic SelectedPlayer = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(MouseEvent);
|
SelectingMouseActive = true;
|
||||||
chooseAvatarStatic.Visible = true;
|
//Update of Drag/Drop-Texture
|
||||||
chooseAvatarStatic.Rect = SelectedPlayer.Rect;
|
chooseAvatarStatic.Visible = true;
|
||||||
//TODO: Get nearest z-value!
|
chooseAvatarStatic.Rect = PlayerChooseButtons[SelectedPlayerNr].Button.Rect;
|
||||||
//chooseAvatarStatic.Rect.Z = CSettings.zNear;
|
chooseAvatarStatic.Rect.Z = -100;
|
||||||
chooseAvatarStatic.Rect.Z = -100;
|
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
|
||||||
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
|
chooseAvatarStatic.Texture = _Base.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
|
||||||
chooseAvatarStatic.Texture = SelectedPlayer.Texture;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -295,14 +237,12 @@ namespace Vocaluxe.PartyModes
|
|||||||
{
|
{
|
||||||
//Add Player-ID to list.
|
//Add Player-ID to list.
|
||||||
ProfileIDs[i] = SelectedPlayerNr;
|
ProfileIDs[i] = SelectedPlayerNr;
|
||||||
UpdateNextButton();
|
UpdateButtonNext();
|
||||||
//TODO: Update texture and name
|
//TODO: Update texture and name
|
||||||
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
|
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
|
||||||
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
|
PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
|
||||||
//TODO: Just for testing, remove.
|
|
||||||
PlayerDestinationButtons[i].Text.Text = "Gesetzt";
|
|
||||||
//Update Tiles-List
|
//Update Tiles-List
|
||||||
NameSelections[htNameSelections(NameSelection)].UpdateList();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -338,18 +278,18 @@ namespace Vocaluxe.PartyModes
|
|||||||
for (int i = 0; i < ProfileIDs.Length; i++ )
|
for (int i = 0; i < ProfileIDs.Length; i++ )
|
||||||
ProfileIDs[i] = -1;
|
ProfileIDs[i] = -1;
|
||||||
|
|
||||||
for (int i = 1; i <= PlayerDestinationButtons.Count; i++)
|
for (int i = 0; i < PlayerDestinationButtons.Count; i++)
|
||||||
{
|
{
|
||||||
Buttons[htButtons("ButtonPlayer" + i)].Text.Text = "Player " + i;
|
PlayerDestinationButtons[i].Text.Text = "Player " + i;
|
||||||
if (i <= NumPlayers)
|
if (i <= NumPlayers)
|
||||||
Buttons[htButtons("ButtonPlayer" + i)].Visible = true;
|
PlayerDestinationButtons[i].Visible = true;
|
||||||
else
|
else
|
||||||
Buttons[htButtons("ButtonPlayer" + i)].Visible = false;
|
PlayerDestinationButtons[i].Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
NameSelections[htNameSelections(NameSelection)].Init();
|
UpdateButtonPlayerChoose();
|
||||||
|
|
||||||
UpdateNextButton();
|
UpdateButtonNext();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool UpdateGame()
|
public override bool UpdateGame()
|
||||||
@@ -377,7 +317,19 @@ namespace Vocaluxe.PartyModes
|
|||||||
_PartyMode.DataFromScreen(_ThemeName, Data);
|
_PartyMode.DataFromScreen(_ThemeName, Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateNextButton()
|
private void UpdateButtonPlayerChoose()
|
||||||
|
{
|
||||||
|
for (int i = (PlayerChooseButtonsOffset * PlayerChooseButtonsNumW); i < _Base.Profiles.GetProfiles().Length; i++)
|
||||||
|
{
|
||||||
|
if (i < PlayerChooseButtons.Count)
|
||||||
|
{
|
||||||
|
PlayerChooseButtons[i].ProfileID = i;
|
||||||
|
PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[i].PlayerName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateButtonNext()
|
||||||
{
|
{
|
||||||
Buttons[htButtons(ButtonNext)].Visible = true;
|
Buttons[htButtons(ButtonNext)].Visible = true;
|
||||||
for (int i = 0; i < ProfileIDs.Length; i++)
|
for (int i = 0; i < ProfileIDs.Length; i++)
|
||||||
|
|||||||
Reference in new issue
Block a user