diff --git a/Vocaluxe/Base/CGame.cs b/Vocaluxe/Base/CGame.cs index ce8a7827..b27c12de 100644 --- a/Vocaluxe/Base/CGame.cs +++ b/Vocaluxe/Base/CGame.cs @@ -311,14 +311,14 @@ namespace Vocaluxe.Base if (Note == lines[Line].NoteCount - 1) { if (notes[Note].EndBeat == beat - || (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) - || (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat)) + || (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat <= beat) + || (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd <= beat)) _Player[p].SongFinished = true; } } - if ((_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) || - (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat)) + if ((_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat <= beat) || + (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd <= beat)) _Player[p].SongFinished = true; if (notes[Note].PointsForBeat > 0 && (CSound.RecordToneValid(p) || DEBUG_HIT))