Fix blank screen issue

Also fix some other bugs and improvements (easier party modes, volume fixes, new fields for screens to control volume and popups)
This commit is contained in:
Flamefire committed 2014-11-27 21:47:02 +01:00
1 parent 36b81e8c1f
commit 26484ad137
62 files changed
+1160 -1964

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@@ -40,7 +40,7 @@ namespace VocaluxeLib.PartyModes.Challenge
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMain : CMenuParty
public class CPartyScreenChallengeMain : CPartyScreenChallenge
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
@@ -79,8 +79,6 @@ namespace VocaluxeLib.PartyModes.Challenge
private bool _ExitPopupVisible;
private SDataFromScreen _Data;
private SDataToScreenMain _GameState;
private List<STableRow> _PlayerTable;
private List<CRoundsTableRow> _RoundsTable;
@@ -94,11 +92,6 @@ namespace VocaluxeLib.PartyModes.Challenge
private const int _NumPlayerVisible = 10;
private int _NumRoundsVisible = 3;
public CPartyScreenChallengeMain()
{
_Data = new SDataFromScreen {ScreenMain = new SFromScreenMain()};
}
public override void Init()
{
base.Init();
@@ -121,7 +114,6 @@ namespace VocaluxeLib.PartyModes.Challenge
{
base.LoadTheme(xmlPath);
_GameState = new SDataToScreenMain();
_BuildPlayerTable();
_CreateRoundsTable();
_NextPlayerTexts = new List<CText>();
@@ -137,19 +129,6 @@ namespace VocaluxeLib.PartyModes.Challenge
_Statics[_StaticNextPlayer].Visible = false;
}
public override void DataToScreen(object receivedData)
{
try
{
var data = (SDataToScreenMain)receivedData;
_GameState = data;
}
catch (Exception e)
{
CBase.Log.LogError("Error in party mode screen challenge main. Can't cast received data from game mode " + ThemeName + ". " + e.Message);
}
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
@@ -163,8 +142,8 @@ namespace VocaluxeLib.PartyModes.Challenge
case Keys.Escape:
if (!_ExitPopupVisible)
{
if (_GameState.CurrentRoundNr == 1)
_Back();
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
@@ -176,10 +155,10 @@ namespace VocaluxeLib.PartyModes.Challenge
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_NextRound();
if (_Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
_Back();
if (_Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
@@ -212,10 +191,10 @@ namespace VocaluxeLib.PartyModes.Challenge
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_NextRound();
if (_Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
_Back();
if (_Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
@@ -239,8 +218,8 @@ namespace VocaluxeLib.PartyModes.Challenge
{
if (!_ExitPopupVisible)
{
if (_GameState.CurrentRoundNr == 1)
_Back();
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
@@ -269,13 +248,13 @@ namespace VocaluxeLib.PartyModes.Challenge
_UpdatePlayerTable();
_UpdateNextPlayerPositions();
_UpdateNextPlayerContents();
if (_GameState.CurrentRoundNr == 1)
if (_PartyMode.GameData.CurrentRoundNr == 1)
_BuildRoundsTable();
else
_ScrollRoundsTable(_GameState.CurrentRoundNr - 2);
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
_UpdateRoundsTable();
if (_GameState.CurrentRoundNr == 1)
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_Buttons[_ButtonBack].Visible = true;
_Buttons[_ButtonExit].Visible = false;
@@ -286,7 +265,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_Buttons[_ButtonExit].Visible = true;
}
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Buttons[_ButtonNextRound].Visible = true;
_Texts[_TextFinishMessage].Visible = false;
@@ -310,16 +289,9 @@ namespace VocaluxeLib.PartyModes.Challenge
return true;
}
private void _NextRound()
{
_Data.ScreenMain.FadeToNameSelection = false;
_Data.ScreenMain.FadeToSongSelection = true;
_PartyMode.DataFromScreen(ThemeName, _Data);
}
private void _EndParty()
{
_FadeTo(EScreens.ScreenParty);
CBase.Graphics.FadeTo(EScreen.Party);
}
private void _ShowPopup(bool visible)
@@ -335,19 +307,13 @@ namespace VocaluxeLib.PartyModes.Challenge
_SelectElement(_Buttons[_ButtonPopupNo]);
}
private void _Back()
{
_Data.ScreenMain.FadeToNameSelection = true;
_Data.ScreenMain.FadeToSongSelection = false;
_PartyMode.DataFromScreen(ThemeName, _Data);
}
private void _UpdateNextPlayerPositions()
{
float x = (float)CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
float x = (float)CBase.Settings.GetRenderW() / 2 -
((_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_PartyMode.GameData.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
//static
_NextPlayerStatics[i].X = x;
@@ -360,7 +326,7 @@ namespace VocaluxeLib.PartyModes.Challenge
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _GameState.NumPlayerAtOnce; i < _PartyMode.GetMaxPlayer(); i++)
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.GetMaxPlayer(); i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
@@ -369,12 +335,12 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateNextPlayerContents()
{
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Texts[_TextNextPlayerMessage].Visible = true;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
int id = _GameState.ProfileIDs[_GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i]];
int id = _PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Player[i]];
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
@@ -383,7 +349,7 @@ namespace VocaluxeLib.PartyModes.Challenge
else
{
_Texts[_TextNextPlayerMessage].Visible = false;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
@@ -429,10 +395,10 @@ namespace VocaluxeLib.PartyModes.Challenge
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
_NumRoundsVisible = _GameState.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
if (_NumRoundsVisible > _GameState.Combs.Count)
_NumRoundsVisible = _GameState.Combs.Count;
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
@@ -449,15 +415,15 @@ namespace VocaluxeLib.PartyModes.Challenge
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
var numInnerRows = (int)Math.Ceiling(_GameState.NumPlayerAtOnce / ((double)numPlayerInOneRow));
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
{
int num = (row + 1) * numPlayerInOneRow;
int numPlayerInThisRow = numPlayerInOneRow;
if (num > _GameState.NumPlayerAtOnce)
if (num > _PartyMode.GameData.NumPlayerAtOnce)
{
num = _GameState.NumPlayerAtOnce;
numPlayerInThisRow = _GameState.NumPlayerAtOnce - (row * numPlayerInOneRow);
num = _PartyMode.GameData.NumPlayerAtOnce;
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - (row * numPlayerInOneRow);
}
for (int column = row * numPlayerInOneRow; column < num; column++)
{
@@ -486,17 +452,18 @@ namespace VocaluxeLib.PartyModes.Challenge
{
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
if (_GameState.Combs.Count > i + _RoundsTableOffset && _GameState.Combs[i + _RoundsTableOffset].Player.Count > p)
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Player.Count > p)
{
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
_RoundsTable[i].TextPlayer[p].Text = CBase.Profiles.GetPlayerName(_GameState.ProfileIDs[_GameState.Combs[i + _RoundsTableOffset].Player[p]]);
_RoundsTable[i].TextPlayer[p].Text =
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Player[p]]);
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
if ((_GameState.CurrentRoundNr - 1) > i + _RoundsTableOffset)
if ((_PartyMode.GameData.CurrentRoundNr - 1) > i + _RoundsTableOffset)
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
_RoundsTable[i].TextScores[p].Text = _GameState.Results[i + _RoundsTableOffset, p].ToString();
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
else
_RoundsTable[i].TextScores[p].Text = "";
}
@@ -506,7 +473,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_RoundsTable[i].TextScores[p].Visible = false;
}
}
if (_GameState.Combs.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
{
_RoundsTable[i].Number.Visible = false;
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
@@ -518,7 +485,7 @@ namespace VocaluxeLib.PartyModes.Challenge
}
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _GameState.Combs.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
}
private void _BuildPlayerTable()
@@ -578,7 +545,7 @@ namespace VocaluxeLib.PartyModes.Challenge
{
STableRow row = _PlayerTable[i];
if (i + _PlayerTableOffset < _GameState.ResultTable.Count)
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
{
row.Pos.Visible = true;
row.Name.Visible = true;
@@ -587,12 +554,12 @@ namespace VocaluxeLib.PartyModes.Challenge
row.SingPoints.Visible = true;
row.GamePoints.Visible = true;
row.Pos.Text = _GameState.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_GameState.ResultTable[i + _PlayerTableOffset].PlayerID);
row.Rounds.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID);
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
}
else
{
@@ -606,37 +573,37 @@ namespace VocaluxeLib.PartyModes.Challenge
}
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _GameState.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
{
if (_GameState.ProfileIDs.Count <= _NumPlayerVisible)
if (_PartyMode.GameData.ProfileIDs.Count <= _NumPlayerVisible)
_PlayerTableOffset = 0;
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
_PlayerTableOffset += offset;
else if (offset < 0 && _PlayerTableOffset + offset < 0)
_PlayerTableOffset = 0;
else if (offset > 0 && _PlayerTableOffset + offset <= _GameState.ProfileIDs.Count - _NumPlayerVisible)
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset += offset;
else if (offset > 0 && _PlayerTableOffset + offset > _GameState.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset = _GameState.ProfileIDs.Count - _NumPlayerVisible;
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible;
_UpdatePlayerTable();
}
private void _ScrollRoundsTable(int offset)
{
if (_GameState.Combs.Count <= _NumRoundsVisible)
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
_RoundsTableOffset = 0;
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
_RoundsTableOffset += offset;
else if (offset < 0 && _RoundsTableOffset + offset < 0)
_RoundsTableOffset = 0;
else if (offset > 0 && _RoundsTableOffset + offset <= _GameState.Combs.Count - _NumRoundsVisible)
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset += offset;
else if (offset > 0 && _RoundsTableOffset + offset > _GameState.Combs.Count - _NumRoundsVisible)
_RoundsTableOffset = _GameState.Combs.Count - _NumRoundsVisible;
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
_UpdateRoundsTable();
}
@@ -645,13 +612,13 @@ namespace VocaluxeLib.PartyModes.Challenge
{
string s = "";
for (int i = 0; i < _GameState.ResultTable.Count; i++)
for (int i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
{
if (_GameState.ResultTable[i].Position == 1)
if (_PartyMode.GameData.ResultTable[i].Position == 1)
{
if (i > 0)
s += ", ";
s += CBase.Profiles.GetPlayerName(_GameState.ResultTable[i].PlayerID);
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerID);
}
else
break;