Fix blank screen issue

Also fix some other bugs and improvements (easier party modes, volume fixes, new fields for screens to control volume and popups)
This commit is contained in:
Flamefire committed 2014-11-27 21:47:02 +01:00
1 parent 36b81e8c1f
commit 26484ad137
62 files changed
+1160 -1964

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@@ -15,14 +15,12 @@
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.Challenge
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeConfig : CMenuParty
public class CPartyScreenChallengeConfig : CPartyScreenChallenge
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
@@ -41,33 +39,12 @@ namespace VocaluxeLib.PartyModes.Challenge
private int _MaxNumRounds = 100;
private int _RoundSteps = 1;
private SDataFromScreen _Data;
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds};
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
_Data = new SDataFromScreen();
SFromScreenConfig config = new SFromScreenConfig {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12};
_Data.ScreenConfig = config;
}
public override void DataToScreen(object receivedData)
{
try
{
SDataToScreenConfig config = (SDataToScreenConfig)receivedData;
_Data.ScreenConfig.NumPlayer = config.NumPlayer;
_Data.ScreenConfig.NumPlayerAtOnce = config.NumPlayerAtOnce;
_Data.ScreenConfig.NumRounds = config.NumRounds;
}
catch (Exception e)
{
CBase.Log.LogError("Error in party mode screen challenge config. Can't cast received data from game mode " + ThemeName + ". " + e.Message);
}
}
public override bool HandleInput(SKeyEvent keyEvent)
@@ -81,17 +58,17 @@ namespace VocaluxeLib.PartyModes.Challenge
{
case Keys.Back:
case Keys.Escape:
_Back();
_PartyMode.Back();
break;
case Keys.Enter:
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_Back();
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_Next();
_PartyMode.Next();
break;
case Keys.Left:
@@ -114,14 +91,14 @@ namespace VocaluxeLib.PartyModes.Challenge
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_Back();
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_Next();
_PartyMode.Next();
}
if (mouseEvent.RB)
_Back();
_PartyMode.Back();
return true;
}
@@ -150,7 +127,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_SelectSlides[_SelectSlideNumPlayers].Clear();
for (int i = _PartyMode.GetMinPlayer(); i <= _PartyMode.GetMaxPlayer(); i++)
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumPlayers].Selection = _Data.ScreenConfig.NumPlayer - _PartyMode.GetMinPlayer();
_SelectSlides[_SelectSlideNumPlayers].Selection = _PartyMode.GameData.NumPlayer - _PartyMode.GetMinPlayer();
_UpdateMicsAtOnce();
_SetRoundSteps();
@@ -159,21 +136,21 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateSlides()
{
int player = _Data.ScreenConfig.NumPlayer;
int mics = _Data.ScreenConfig.NumPlayerAtOnce;
_Data.ScreenConfig.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.GetMinPlayer();
_Data.ScreenConfig.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.GetMinPlayer();
_Data.ScreenConfig.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
int player = _PartyMode.GameData.NumPlayer;
int mics = _PartyMode.GameData.NumPlayerAtOnce;
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.GetMinPlayer();
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.GetMinPlayer();
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_UpdateMicsAtOnce();
_SetRoundSteps();
if (player != _Data.ScreenConfig.NumPlayer || mics != _Data.ScreenConfig.NumPlayerAtOnce)
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
{
int num = CHelper.CombinationCount(_Data.ScreenConfig.NumPlayer, _Data.ScreenConfig.NumPlayerAtOnce);
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
while (num > _MaxNumRounds)
num -= _RoundSteps;
_Data.ScreenConfig.NumRounds = num;
_PartyMode.GameData.NumRounds = num;
}
_UpdateSlideRounds();
@@ -181,19 +158,18 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateMicsAtOnce()
{
//Data.ScreenConfig.NumPlayerAtOnce
int maxNum = _MaxNumMics;
if (_Data.ScreenConfig.NumPlayer < _MaxNumMics)
maxNum = _Data.ScreenConfig.NumPlayer;
if (_PartyMode.GameData.NumPlayer < _MaxNumMics)
maxNum = _PartyMode.GameData.NumPlayer;
if (_Data.ScreenConfig.NumPlayerAtOnce > maxNum)
_Data.ScreenConfig.NumPlayerAtOnce = maxNum;
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
// build mics at once slide
_SelectSlides[_SelectSlideNumMics].Clear();
for (int i = 1; i <= maxNum; i++)
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumMics].Selection = _Data.ScreenConfig.NumPlayerAtOnce - _PartyMode.GetMinPlayer();
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.GetMinPlayer();
}
private void _UpdateSlideRounds()
@@ -202,31 +178,21 @@ namespace VocaluxeLib.PartyModes.Challenge
_SelectSlides[_SelectSlideNumRounds].Clear();
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumRounds].Selection = _Data.ScreenConfig.NumRounds / _RoundSteps - 1;
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
}
private void _SetRoundSteps()
{
if (_Data.ScreenConfig.NumPlayerAtOnce < 1 || _Data.ScreenConfig.NumPlayer < 1 || _Data.ScreenConfig.NumPlayerAtOnce > _Data.ScreenConfig.NumPlayer)
if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
{
_RoundSteps = 1;
return;
}
int res = _Data.ScreenConfig.NumPlayer / _Data.ScreenConfig.NumPlayerAtOnce;
int mod = _Data.ScreenConfig.NumPlayer % _Data.ScreenConfig.NumPlayerAtOnce;
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
_RoundSteps = mod == 0 ? res : _Data.ScreenConfig.NumPlayer;
}
private void _Back()
{
_FadeTo(EScreens.ScreenParty);
}
private void _Next()
{
_PartyMode.DataFromScreen(ThemeName, _Data);
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
}
}
}