Sync from Vocaluxe/develop

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Pr3di committed 2017-11-05 19:14:03 +01:00
commit 16adec46d1
325 files changed
+15035 -15370

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@@ -17,8 +17,11 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
[assembly: ComVisible(false)]
@@ -103,9 +106,11 @@ namespace VocaluxeLib.PartyModes.Challenge
private enum EStage
{
Config,
Songs,
Names,
Main,
Singing
Singing,
MedleySinging
}
public struct SData
@@ -118,6 +123,14 @@ namespace VocaluxeLib.PartyModes.Challenge
public int[] Jokers;
public List<int> ProfileIDs;
public ESongSource SongSource;
public ESongSorting Sorting;
public int CategoryIndex;
public int PlaylistID;
public EGameMode GameMode;
public int NumMedleySongs;
public CChallengeRounds Rounds;
public List<CResultTableRow> ResultTable;
public int[,] Results;
@@ -125,6 +138,7 @@ namespace VocaluxeLib.PartyModes.Challenge
public int CurrentRoundNr;
public int[] CatSongIndices;
public List<int> Songs;
}
private struct SStats
@@ -149,8 +163,27 @@ namespace VocaluxeLib.PartyModes.Challenge
_ScreenSongOptions.Sorting.SearchString = String.Empty;
_ScreenSongOptions.Sorting.SearchActive = false;
_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, NumJokers = 5, RefillJokers = true, CurrentRoundNr = 1, ProfileIDs = new List<int>(), CatSongIndices = null, Results = null};
GameData = new SData
{
NumPlayer = 4,
NumPlayerAtOnce = 2,
NumRounds = 12,
NumJokers = 5,
RefillJokers = true,
CurrentRoundNr = 1,
ProfileIDs = new List<int>(),
Sorting = CBase.Config.GetSongSorting(),
SongSource = ESongSource.TR_SONGSOURCE_ALLSONGS,
PlaylistID = 0,
CategoryIndex = 0,
GameMode = EGameMode.TR_GAMEMODE_NORMAL,
NumMedleySongs = 5,
CatSongIndices = null,
Results = null,
Songs = new List<int>()
};
}
public override void SetDefaults()
@@ -193,12 +226,16 @@ namespace VocaluxeLib.PartyModes.Challenge
{
case EStage.Config:
return _Screens["CPartyScreenChallengeConfig"];
case EStage.Songs:
return _Screens["CPartyScreenChallengeSongs"];
case EStage.Names:
return _Screens["CPartyScreenChallengeNames"];
case EStage.Main:
return _Screens["CPartyScreenChallengeMain"];
case EStage.Singing:
return CBase.Graphics.GetScreen(EScreen.Song);
case EStage.MedleySinging:
return CBase.Graphics.GetScreen(EScreen.Sing);
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
@@ -214,6 +251,9 @@ namespace VocaluxeLib.PartyModes.Challenge
switch (_Stage)
{
case EStage.Config:
_Stage = EStage.Songs;
break;
case EStage.Songs:
_Stage = EStage.Names;
break;
case EStage.Names:
@@ -225,9 +265,13 @@ namespace VocaluxeLib.PartyModes.Challenge
GameData.Jokers = null;
break;
case EStage.Main:
_Stage = EStage.Singing;
if (GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY)
_Stage = EStage.MedleySinging;
else
_Stage = EStage.Singing;
_StartNextRound();
break;
case EStage.MedleySinging:
case EStage.Singing:
_Stage = EStage.Main;
_UpdateScores();
@@ -245,9 +289,12 @@ namespace VocaluxeLib.PartyModes.Challenge
case EStage.Config:
CBase.Graphics.FadeTo(EScreen.Party);
return;
case EStage.Names:
case EStage.Songs:
_Stage = EStage.Config;
break;
case EStage.Names:
_Stage = EStage.Songs;
break;
case EStage.Main:
_Stage = EStage.Names;
break;
@@ -264,8 +311,38 @@ namespace VocaluxeLib.PartyModes.Challenge
public override SScreenSongOptions GetScreenSongOptions()
{
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
switch(GameData.SongSource)
{
case ESongSource.TR_SONGSOURCE_ALLSONGS:
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
break;
case ESongSource.TR_SONGSOURCE_CATEGORY:
_ScreenSongOptions.Sorting.SongSorting = GameData.Sorting;
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
if (GameData.CatSongIndices == null)
_CreateCatSongIndices();
_ScreenSongOptions.Selection.SongIndex = GameData.CatSongIndices[GameData.CategoryIndex];
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
break;
case ESongSource.TR_SONGSOURCE_PLAYLIST:
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
_ScreenSongOptions.Sorting.FilterPlaylistID = GameData.PlaylistID;
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
break;
}
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
return _ScreenSongOptions;
@@ -342,30 +419,7 @@ namespace VocaluxeLib.PartyModes.Challenge
public override void SongSelected(int songID)
{
const EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
CBase.Game.Reset();
CBase.Game.ClearSongs();
CBase.Game.AddSong(songID, gm);
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
SPlayer[] players = CBase.Game.GetPlayers();
if (players == null)
return;
if (players.Length < GameData.NumPlayerAtOnce)
return;
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//try to fill with the right data
if (c != null)
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
else
players[i].ProfileID = -1;
}
_PrepareGame(new int[] { songID });
CBase.Graphics.FadeTo(EScreen.Sing);
}
@@ -379,11 +433,63 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _StartNextRound()
{
_ScreenSongOptions.Selection.RandomOnly = _ScreenSongOptions.Sorting.Tabs != EOffOn.TR_CONFIG_ON;
_ScreenSongOptions.Selection.CategoryChangeAllowed = _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON;
_SetNumJokers();
_SetTeamNames();
GameData.CatSongIndices = null;
if (GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY)
{
int[] songIDs = new int[GameData.NumMedleySongs];
for (int i = 0; i < GameData.NumMedleySongs; i++)
{
if (GameData.Songs.Count == 0)
_UpdateSongList();
songIDs[i] = GameData.Songs[0];
GameData.Songs.RemoveAt(0);
}
_PrepareGame(songIDs);
}
else
{
_ScreenSongOptions.Selection.RandomOnly = _ScreenSongOptions.Sorting.Tabs != EOffOn.TR_CONFIG_ON;
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
_SetNumJokers();
_SetTeamNames();
GameData.CatSongIndices = null;
}
}
private bool _PrepareGame(int[] songIDs)
{
CBase.Game.Reset();
CBase.Game.ClearSongs();
#region PlayerNames
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
SPlayer[] players = CBase.Game.GetPlayers();
if (players == null)
return false;
if (players.Length < GameData.NumPlayerAtOnce)
return false;
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//try to fill with the right data
if (c != null)
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
else
players[i].ProfileID = -1;
}
#endregion PlayerNames
#region SongQueue
for (int i = 0; i < songIDs.Length; i++)
CBase.Game.AddSong(songIDs[i], GameData.GameMode);
#endregion SongQueue
return true;
}
private void _SetNumJokers()
@@ -428,6 +534,38 @@ namespace VocaluxeLib.PartyModes.Challenge
_ScreenSongOptions.Selection.TeamNames[i] = CBase.Profiles.GetPlayerName(GameData.ProfileIDs[c.Players[i]]);
}
private void _UpdateSongList()
{
if (GameData.Songs.Count > 0)
return;
switch (GameData.SongSource)
{
case ESongSource.TR_SONGSOURCE_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY))
GameData.Songs.Add(id);
}
break;
case ESongSource.TR_SONGSOURCE_ALLSONGS:
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
break;
case ESongSource.TR_SONGSOURCE_CATEGORY:
CBase.Songs.SetCategory(GameData.CategoryIndex);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
CBase.Songs.SetCategory(-1);
break;
}
GameData.Songs.Shuffle();
}
private void _UpdateScores()
{
if (GameData.ResultTable.Count == 0)
@@ -37,6 +37,7 @@ namespace VocaluxeLib.PartyModes.Challenge
base.Init();
_PartyMode = (CPartyModeChallenge)base._PartyMode;
_AllowChangePlayerNum = false;
_Teams = false;
}
public override void OnShow()
@@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.Challenge
{
class CPartyScreenChallengeSongs : CMenuPartySongSelection
{
protected override int _ScreenVersion
{
get { return 1; }
}
private new CPartyModeChallenge _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeChallenge)base._PartyMode;
}
public override void OnShow()
{
Source = _PartyMode.GameData.SongSource;
Sorting = _PartyMode.GameData.Sorting;
Category = _PartyMode.GameData.CategoryIndex;
Playlist = _PartyMode.GameData.PlaylistID;
SongMode = _PartyMode.GameData.GameMode;
NumMedleySongs = _PartyMode.GameData.NumMedleySongs;
base.OnShow();
}
public override void Back()
{
_SaveConfig();
_PartyMode.Back();
}
public override void Next()
{
_SaveConfig();
_PartyMode.Next();
}
public override bool UpdateGame()
{
return true;
}
protected override void _SetAllowedOptions()
{
base._SetAllowedOptions();
AllowedSongModes = new EGameMode[] { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_MEDLEY };
}
private void _SaveConfig()
{
_PartyMode.GameData.SongSource = Source;
_PartyMode.GameData.Sorting = Sorting;
_PartyMode.GameData.CategoryIndex = Category;
_PartyMode.GameData.PlaylistID = Playlist;
_PartyMode.GameData.GameMode = SongMode;
_PartyMode.GameData.NumMedleySongs = NumMedleySongs;
}
}
}
@@ -71,6 +71,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="CChallengeRounds.cs" />
<Compile Include="CPartyScreenChallengeSongs.cs" />
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="CPartyModeChallenge.cs" />
<Compile Include="CPartyScreenChallengeConfig.cs" />
@@ -1,152 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using VocaluxeLib.Utils.Combinatorics;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
public class CChallengeRounds
{
private readonly List<CRound> _Rounds = new List<CRound>();
public int Count
{
get { return _Rounds.Count; }
}
public CRound this[int index]
{
get { return _Rounds[index]; }
}
public CChallengeRounds(int numRounds, int numPlayer, int playersPerRound)
{
if (numRounds < 1 || numPlayer < 1 || playersPerRound < 1)
throw new ArgumentException("Invalid paramters for the rounds");
if (playersPerRound > numPlayer)
playersPerRound = numPlayer;
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > numRounds)
{
//Try again and take the better one
List<CRound> old = new List<CRound>(_Rounds);
_Rounds.Clear();
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > old.Count)
{
_Rounds.Clear();
_Rounds.AddRange(old);
}
}
}
/// <summary>
/// Divides players in 2 categories: Those how sung the most and the others
/// </summary>
/// <param name="numSung">List matching the playerIndex to the number of songs sung</param>
private static List<int> _GetPlayersForRound(IList<int> numSung)
{
List<int> mustSing = new List<int>();
int max = numSung.Max();
for (int i = 0; i < numSung.Count; i++)
{
if (numSung[i] < max)
mustSing.Add(i);
}
return mustSing;
}
private static void _AddCombinations(int numPlayer, int playersPerRound, List<CRound> combinations)
{
List<int> input = new List<int>(numPlayer);
for (int i = 0; i < numPlayer; i++)
input.Add(i);
CCombinations<int> combs = new CCombinations<int>(input, playersPerRound);
combinations.AddRange(combs.Select(combination => new CRound(combination)));
combinations.Shuffle();
}
private static CRound _GetMatchingCombination(List<int> playersInRound, List<int> numSung, List<CRound> combinations)
{
foreach (CRound round in combinations)
{
int matching = round.Players.Count(playersInRound.Contains);
// A valid round contains only players from playersInRound or all players from playersInRound (and some others)
if (matching == round.Players.Count || matching == playersInRound.Count)
return round;
}
// It may happen, that there are only players that already sung against each other. So create a 2nd best option with the most number of players that should sing in it
int maxMatching = combinations.Max(c => c.Players.Count(playersInRound.Contains));
List<CRound> nextOptions = combinations.Where(c => c.Players.Count(playersInRound.Contains) == maxMatching).ToList();
// And select the combination that minimizes the sum of the number of songs sung (--> favor rounds with players that sung less than others)
CRound result = null;
int minSung = int.MaxValue;
foreach (CRound round in nextOptions)
{
int curNumSung = round.Players.Sum(pl => numSung[pl]);
if (curNumSung < minSung)
{
minSung = curNumSung;
result = round;
}
}
Debug.Assert(result != null);
return result;
}
private void _BuildRounds(int numRounds, int numPlayer, int playersPerRound)
{
// What we want is that every player sung the same amount of songs
// So we keep track how many songs each palyer sung
List<int> numSung = new List<int>(numPlayer);
for (int i = 0; i < numPlayer; i++)
numSung.Add(0);
List<CRound> combinations = new List<CRound>();
// Posibly add more rounds than requested if the song count per player is unequal
for (int i = 0; i < numRounds * 10; i++)
{
if (combinations.Count == 0)
_AddCombinations(numPlayer, playersPerRound, combinations);
List<int> playersInRound = _GetPlayersForRound(numSung);
CRound curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
foreach (int player in curRound.Players)
numSung[player]++;
_Rounds.Add(curRound);
combinations.Remove(curRound);
//Stop if we have enough rounds and all players sung the same amount of songs
if (_Rounds.Count >= numRounds && numSung.All(ct => ct == numSung[0]))
break;
}
}
}
public class CRound
{
public readonly List<int> Players;
public CRound(List<int> players)
{
Players = players.Shuffle();
}
}
}
@@ -1,562 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
using VocaluxeLib.Songs;
[assembly: ComVisible(false)]
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
public enum ESongSource
{
TR_ALLSONGS,
TR_CATEGORY,
TR_PLAYLIST
}
public class CResultTableRow : IComparable
{
public int Position;
public int PlayerID;
public int NumPlayed;
public int NumWon;
public int NumSingPoints;
public int NumGamePoints;
public int CompareTo(object obj)
{
var row = obj as CResultTableRow;
if (row != null)
{
int res = row.NumGamePoints.CompareTo(NumGamePoints);
if (res == 0)
{
res = row.NumSingPoints.CompareTo(NumSingPoints);
if (res == 0)
res = row.NumWon.CompareTo(NumWon);
}
return res;
}
throw new ArgumentException("object is not a ResultTableRow");
}
}
public abstract class CPartyScreenChallengeMedley : CMenuParty
{
protected new CPartyModeChallengeMedley _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeChallengeMedley)base._PartyMode;
}
}
// ReSharper disable ClassNeverInstantiated.Global
public sealed class CPartyModeChallengeMedley : CPartyMode
// ReSharper restore ClassNeverInstantiated.Global
{
public override int MinMics
{
get { return 1; }
}
public override int MaxMics
{
get { return CBase.Config.GetMaxNumMics(); }
}
public override int MinPlayers
{
get { return 1; }
}
public override int MaxPlayers
{
get { return 12; }
}
public override int MinTeams
{
get { return 1; }
}
public override int MaxTeams
{
get { return 1; }
}
public override int MinPlayersPerTeam
{
get { return MinPlayers; }
}
public override int MaxPlayersPerTeam
{
get { return MaxPlayers; }
}
public int MinSongs
{
get { return 1; }
}
public int MaxSongs
{
get { return 10; }
}
private enum EStage
{
Config,
Names,
Main,
Singing
}
public struct SData
{
public int NumPlayer;
public int NumPlayerAtOnce;
public int NumRounds;
public List<int> ProfileIDs;
public int NumSongs;
public List<int> Songs;
public CChallengeRounds Rounds;
public List<CResultTableRow> ResultTable;
public int[,] Results;
public int CurrentRoundNr;
public int[] CatSongIndices;
public ESongSource SongSource;
public int CategoryIndex;
public int PlaylistID;
}
private struct SStats
{
public int ProfileID;
public int SingPoints;
public int GamePoints;
public int Won;
}
public SData GameData;
private EStage _Stage;
public CPartyModeChallengeMedley(int id) : base(id)
{
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, CurrentRoundNr = 1, ProfileIDs = new List<int>(), NumSongs = 5, Songs = new List<int>(), SongSource = ESongSource.TR_ALLSONGS, CatSongIndices = null, Results = null};
}
public override void SetDefaults()
{
_Stage = EStage.Config;
GameData.CurrentRoundNr = 1;
GameData.ResultTable = new List<CResultTableRow>();
}
public override bool Init()
{
if (!base.Init())
return false;
SetDefaults();
return true;
}
public override void UpdateGame()
{
/*
if (CBase.Songs.IsInCategory() || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
_ScreenSongOptions.Selection.RandomOnly = true;
else
_ScreenSongOptions.Selection.RandomOnly = false;*/
}
private IMenu _GetNextScreen()
{
switch (_Stage)
{
case EStage.Config:
return _Screens["CPartyScreenChallengeMedleyConfig"];
case EStage.Names:
return _Screens["CPartyScreenChallengeMedleyNames"];
case EStage.Main:
return _Screens["CPartyScreenChallengeMedleyMain"];
case EStage.Singing:
return CBase.Graphics.GetScreen(EScreen.Sing);
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
}
private void _FadeToScreen()
{
CBase.Graphics.FadeTo(_GetNextScreen());
}
public void Next()
{
switch (_Stage)
{
case EStage.Config:
_Stage = EStage.Names;
break;
case EStage.Names:
_Stage = EStage.Main;
CBase.Songs.ResetSongSung();
GameData.ResultTable = new List<CResultTableRow>();
GameData.Rounds = new CChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
GameData.CurrentRoundNr = 1;
break;
case EStage.Main:
_Stage = EStage.Singing;
if (!_StartNextRound())
CBase.Graphics.FadeTo(EScreen.Party);
break;
case EStage.Singing:
_Stage = EStage.Main;
_UpdateScores();
break;
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public void Back()
{
switch (_Stage)
{
case EStage.Config:
CBase.Graphics.FadeTo(EScreen.Party);
return;
case EStage.Names:
_Stage = EStage.Config;
break;
case EStage.Main:
_Stage = EStage.Names;
break;
default: // Rest is not allowed
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public override IMenu GetStartScreen()
{
return _Screens["CPartyScreenChallengeMedleyConfig"];
}
public override SScreenSongOptions GetScreenSongOptions()
{
throw new ArgumentException("Not required!");
}
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
{
throw new ArgumentException("Not required!");
}
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
{
throw new ArgumentException("Not required!");
}
public override void SetSearchString(string searchString, bool visible)
{
throw new ArgumentException("Not required!");
}
public override void JokerUsed(int teamNr) { }
public override void SongSelected(int songID) {}
public override void LeavingHighscore()
{
GameData.CurrentRoundNr++;
Next();
}
private bool _StartNextRound()
{
_SetTeamNames();
GameData.CatSongIndices = null;
return _PrepareGame();
}
private bool _PrepareGame()
{
CBase.Game.Reset();
CBase.Game.ClearSongs();
#region PlayerNames
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
SPlayer[] players = CBase.Game.GetPlayers();
if (players == null)
return false;
if (players.Length < GameData.NumPlayerAtOnce)
return false;
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//try to fill with the right data
if (c != null)
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
else
players[i].ProfileID = -1;
}
#endregion PlayerNames
#region SongQueue
for (int i = 0; i < GameData.NumSongs; i++)
{
if (GameData.Songs.Count == 0)
_UpdateSongList();
CBase.Game.AddSong(GameData.Songs[0], EGameMode.TR_GAMEMODE_MEDLEY);
GameData.Songs.RemoveAt(0);
}
return true;
#endregion SongQueue
}
private void _UpdateSongList()
{
if (GameData.Songs.Count > 0)
return;
switch (GameData.SongSource)
{
case ESongSource.TR_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY))
GameData.Songs.Add(id);
}
break;
case ESongSource.TR_ALLSONGS:
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
break;
case ESongSource.TR_CATEGORY:
CBase.Songs.SetCategory(GameData.CategoryIndex);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
CBase.Songs.SetCategory(-1);
break;
}
GameData.Songs.Shuffle();
}
private void _SetTeamNames()
{
CProfile[] profiles = CBase.Profiles.GetProfiles();
if (profiles == null)
{
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
return;
}
if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIDs.Count < GameData.NumPlayerAtOnce || profiles.Length < GameData.NumPlayerAtOnce)
{
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
return;
}
_ScreenSongOptions.Selection.TeamNames = new string[GameData.NumPlayerAtOnce];
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
if (c != null)
{
if (GameData.ProfileIDs[c.Players[i]] < profiles.Length)
_ScreenSongOptions.Selection.TeamNames[i] = profiles[GameData.ProfileIDs[c.Players[i]]].PlayerName;
else
_ScreenSongOptions.Selection.TeamNames[i] = "foobar";
}
else
_ScreenSongOptions.Selection.TeamNames[i] = "foobar";
}
}
private void _UpdateScores()
{
if (GameData.ResultTable.Count == 0)
{
for (int i = 0; i < GameData.NumPlayer; i++)
{
CResultTableRow row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
GameData.ResultTable.Add(row);
}
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
for (int i = 0; i < GameData.NumRounds; i++)
{
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[i, j] = 0;
}
}
CPoints gamePoints = CBase.Game.GetPoints();
if (gamePoints == null || gamePoints.NumPlayer < GameData.NumPlayerAtOnce)
return;
SPlayer[] results = gamePoints.GetPlayer(0, GameData.NumPlayerAtOnce);
if (results == null)
return;
if (results.Length < GameData.NumPlayerAtOnce)
return;
if (gamePoints.NumRounds == 0)
return;
for (int i = 1; i < gamePoints.NumRounds; i++)
{
SPlayer[] temp = gamePoints.GetPlayer(i, GameData.NumPlayerAtOnce);
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
results[p].Points += temp[p].Points;
}
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
{
results[j].Points = results[j].Points / gamePoints.NumRounds;
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
}
List<SStats> points = _GetPointsForPlayer(results);
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
int index = -1;
for (int j = 0; j < GameData.ResultTable.Count; j++)
{
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
{
index = j;
break;
}
}
if (index != -1)
{
CResultTableRow row = GameData.ResultTable[index];
row.NumPlayed++;
row.NumWon += points[i].Won;
row.NumSingPoints += points[i].SingPoints;
row.NumGamePoints += points[i].GamePoints;
GameData.ResultTable[index] = row;
}
}
GameData.ResultTable.Sort();
//Update position-number
int pos = 1;
int lastPoints = 0;
int lastSingPoints = 0;
foreach (CResultTableRow resultRow in GameData.ResultTable)
{
if (lastPoints > resultRow.NumGamePoints || lastSingPoints > resultRow.NumSingPoints)
pos++;
resultRow.Position = pos;
lastPoints = resultRow.NumGamePoints;
lastSingPoints = resultRow.NumSingPoints;
}
}
private List<SStats> _GetPointsForPlayer(SPlayer[] results)
{
var result = new List<SStats>();
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
var stat = new SStats {ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0};
result.Add(stat);
}
result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
int current = result[result.Count - 1].SingPoints;
int points = result.Count;
bool wonset = false;
for (int i = result.Count - 1; i >= 0; i--)
{
SStats res = result[i];
if (i < result.Count - 1)
{
if (current > res.SingPoints)
{
res.GamePoints = i * 2;
wonset = true;
points = res.GamePoints;
}
else
{
if (!wonset)
res.Won = 1;
res.GamePoints = points;
}
}
else
{
res.GamePoints = i * 2;
res.Won = 1;
}
current = res.SingPoints;
result[i] = res;
}
return result;
}
private void _CreateCatSongIndices()
{
if (GameData.CatSongIndices == null && CBase.Songs.GetNumCategories() > 0 && _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON)
{
GameData.CatSongIndices = new int[CBase.Songs.GetNumCategories()];
for (int i = 0; i < GameData.CatSongIndices.Length; i++)
GameData.CatSongIndices[i] = -1;
}
if (CBase.Songs.GetNumCategories() == 0 || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
GameData.CatSongIndices = null;
}
}
}
@@ -1,290 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyConfig : CPartyScreenChallengeMedley
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 2; }
}
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
private const string _SelectSlideNumMics = "SelectSlideNumMics";
private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
private const string _SelectSlideNumSongs = "SelectSlideNumSongs";
private const string _SelectSlideSongSource = "SelectSlideSongSource";
private const string _SelectSlidePlaylist = "SelectSlidePlaylist";
private const string _SelectSlideCategory = "SelectSlideCategory";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
private const int _MaxNumRounds = 100;
private int _RoundSteps = 1;
private bool _ConfigOk;
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumSongs, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory};
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_PartyMode.Back();
break;
case Keys.Enter:
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_PartyMode.Next();
break;
case Keys.Left:
_UpdateSlides();
break;
case Keys.Right:
_UpdateSlides();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_PartyMode.Next();
}
if (mouseEvent.RB)
_PartyMode.Back();
return true;
}
public override void OnShow()
{
base.OnShow();
_RebuildSlides();
_UpdateSlides();
}
public override bool UpdateGame()
{
_Buttons[_ButtonNext].Visible = _ConfigOk;
return true;
}
private void _RebuildSlides()
{
// build num player slide (min player ... max player);
_SelectSlides[_SelectSlideNumPlayers].Clear();
for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumPlayers].Selection = _PartyMode.GameData.NumPlayer - _PartyMode.MinPlayers;
_SelectSlides[_SelectSlideNumSongs].Clear();
for (int i = _PartyMode.MinSongs; i <= _PartyMode.MaxSongs; i++)
_SelectSlides[_SelectSlideNumSongs].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumSongs].Selection = _PartyMode.GameData.NumSongs - _PartyMode.MinSongs;
_SelectSlides[_SelectSlideSongSource].Clear();
_SelectSlides[_SelectSlideSongSource].SetValues<ESongSource>((int)_PartyMode.GameData.SongSource);
List<string> playlists = CBase.Playlist.GetNames();
_SelectSlides[_SelectSlidePlaylist].Clear();
for (int i = 0; i < playlists.Count; i++)
{
string value = playlists[i] + " (" + CBase.Playlist.GetSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlidePlaylist].AddValue(value);
}
_SelectSlides[_SelectSlidePlaylist].Selection = _PartyMode.GameData.PlaylistID;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_SelectSlides[_SelectSlideCategory].Clear();
for (int i = 0; i < CBase.Songs.GetNumCategories(); i++)
{
CCategory cat = CBase.Songs.GetCategory(i);
string value = cat.Name + " (" + cat.GetNumSongsNotSung() + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlideCategory].AddValue(value);
}
_SelectSlides[_SelectSlideCategory].Selection = _PartyMode.GameData.CategoryIndex;
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_UpdateMicsAtOnce();
_SetRoundSteps();
_UpdateSlideRounds();
}
private void _UpdateSlides()
{
int player = _PartyMode.GameData.NumPlayer;
int mics = _PartyMode.GameData.NumPlayerAtOnce;
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_PartyMode.GameData.NumSongs = _SelectSlides[_SelectSlideNumSongs].Selection + _PartyMode.MinSongs;
_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
_UpdateMicsAtOnce();
_SetRoundSteps();
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
{
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
while (num > _MaxNumRounds)
num -= _RoundSteps;
_PartyMode.GameData.NumRounds = num;
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
{
if (CBase.Playlist.GetNumPlaylists() > 0)
{
if (CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID) > 0)
{
_ConfigOk = false;
for (int i = 0; i < CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(_PartyMode.GameData.PlaylistID, i).SongID;
_ConfigOk = CBase.Songs.GetSongByID(id).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
else
_ConfigOk = false;
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY)
{
if (CBase.Songs.GetNumCategories() == 0)
_ConfigOk = false;
else if (CBase.Songs.GetNumSongsNotSungInCategory(_PartyMode.GameData.CategoryIndex) <= 0)
_ConfigOk = false;
else
{
CBase.Songs.SetCategory(_PartyMode.GameData.CategoryIndex);
_ConfigOk = false;
foreach (CSong song in CBase.Songs.GetVisibleSongs())
{
_ConfigOk = song.AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
CBase.Songs.SetCategory(-1);
}
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_ALLSONGS)
{
if (CBase.Songs.GetNumSongs() > 0)
{
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
{
_ConfigOk = CBase.Songs.GetSongByID(i).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_UpdateSlideRounds();
}
private void _UpdateMicsAtOnce()
{
int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
// build mics at once slide
_SelectSlides[_SelectSlideNumMics].Clear();
for (int i = 1; i <= maxNum; i++)
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
}
private void _UpdateSlideRounds()
{
// build num rounds slide
_SelectSlides[_SelectSlideNumRounds].Clear();
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
}
private void _SetRoundSteps()
{
if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
{
_RoundSteps = 1;
return;
}
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
}
}
}
@@ -1,630 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
struct STableRow
{
public CText Pos;
public CText Name;
public CText Rounds;
public CText Won;
public CText SingPoints;
public CText GamePoints;
}
class CRoundsTableRow
{
public CText Number;
public List<CText> TextPlayer;
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyMain : CPartyScreenChallengeMedley
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private const string _TextPosition = "TextPosition";
private const string _TextPlayerName = "TextPlayerName";
private const string _TextNumPlayed = "TextNumPlayed";
private const string _TextWon = "TextWon";
private const string _TextSingPoints = "TextSingPoints";
private const string _TextGamePoints = "TextGamePoints";
private const string _TextNextPlayer = "TextNextPlayer";
private const string _TextPopupReallyExit = "TextPopupReallyExit";
private const string _TextRoundPlayer = "TextRoundPlayer";
private const string _TextRoundScore = "TextRoundScore";
private const string _TextRoundNumber = "TextRoundNumber";
private const string _TextFinishMessage = "TextFinishMessage";
private const string _TextFinishPlayerWin = "TextFinishPlayerWin";
private const string _TextNextPlayerMessage = "TextNextPlayerMessage";
private const string _ButtonNextRound = "ButtonNextRound";
private const string _ButtonBack = "ButtonBack";
private const string _ButtonExit = "ButtonExit";
private const string _ButtonPopupYes = "ButtonPopupYes";
private const string _ButtonPopupNo = "ButtonPopupNo";
private const string _ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
private const string _ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
private const string _ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
private const string _ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
private const string _StaticPopupBG = "StaticPopupBG";
private const string _StaticNextPlayer = "StaticNextPlayer";
private bool _ExitPopupVisible;
private List<STableRow> _PlayerTable;
private List<CRoundsTableRow> _RoundsTable;
private List<CText> _NextPlayerTexts;
private List<CStatic> _NextPlayerStatics;
private SRectF _RoundsTableScrollArea;
private SRectF _PlayerTableScrollArea;
private int _RoundsTableOffset;
private int _PlayerTableOffset;
private const int _NumPlayerVisible = 10;
private int _NumRoundsVisible = 3;
public override void Init()
{
base.Init();
_ThemeTexts = new string[]
{
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
_TextRoundPlayer,
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
};
_ThemeButtons = new string[]
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
_ButtonRoundsScrollUp
};
_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
}
public override void LoadTheme(string xmlPath)
{
base.LoadTheme(xmlPath);
_BuildPlayerTable();
_CreateRoundsTable();
_NextPlayerTexts = new List<CText>();
_NextPlayerStatics = new List<CStatic>();
for (int i = 0; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
}
_Statics[_StaticNextPlayer].Visible = false;
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
break;
case Keys.Enter:
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
}
if (mouseEvent.RB)
{
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
}
if (mouseEvent.Wheel != 0)
{
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
_ScrollRoundsTable(mouseEvent.Wheel);
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
_ScrollPlayerTable(mouseEvent.Wheel);
}
return true;
}
public override void OnShow()
{
base.OnShow();
_PlayerTableOffset = 0;
_RoundsTableOffset = 0;
_UpdatePlayerTable();
_UpdateNextPlayerPositions();
_UpdateNextPlayerContents();
if (_PartyMode.GameData.CurrentRoundNr == 1)
_BuildRoundsTable();
else
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
_UpdateRoundsTable();
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_Buttons[_ButtonBack].Visible = true;
_Buttons[_ButtonExit].Visible = false;
}
else
{
_Buttons[_ButtonBack].Visible = false;
_Buttons[_ButtonExit].Visible = true;
}
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Buttons[_ButtonNextRound].Visible = true;
_Texts[_TextFinishMessage].Visible = false;
_Texts[_TextFinishPlayerWin].Visible = false;
_SelectElement(_Buttons[_ButtonNextRound]);
}
else
{
_Buttons[_ButtonNextRound].Visible = false;
_Texts[_TextFinishMessage].Visible = true;
_Texts[_TextFinishPlayerWin].Visible = true;
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
_SelectElement(_Buttons[_ButtonExit]);
}
_ShowPopup(false);
}
public override bool UpdateGame()
{
return true;
}
private void _EndParty()
{
CBase.Graphics.FadeTo(EScreen.Party);
}
private void _ShowPopup(bool visible)
{
_ExitPopupVisible = visible;
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
if (_ExitPopupVisible)
_SelectElement(_Buttons[_ButtonPopupNo]);
}
private void _UpdateNextPlayerPositions()
{
float x = (float)CBase.Settings.GetRenderW() / 2 -
((_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_PartyMode.GameData.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
//static
_NextPlayerStatics[i].X = x;
_NextPlayerStatics[i].Y = staticY;
_NextPlayerStatics[i].Visible = true;
//text
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
_NextPlayerTexts[i].Y = textY;
_NextPlayerTexts[i].Visible = true;
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
private void _UpdateNextPlayerContents()
{
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Texts[_TextNextPlayerMessage].Visible = true;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
int id = _PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
}
}
else
{
_Texts[_TextNextPlayerMessage].Visible = false;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
}
private void _CreateRoundsTable()
{
//Create lists
_RoundsTable = new List<CRoundsTableRow>();
for (int i = 0; i < 5; i++)
{
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
CText text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
roundRow.Number = text;
for (int row = 0; row < 2; row++)
{
for (int column = 0; column < 3; column++)
{
//Player
text = GetNewText(_Texts[_TextRoundPlayer]);
_AddText(text);
roundRow.TextPlayer.Add(text);
//Score
text = GetNewText(_Texts[_TextRoundScore]);
_AddText(text);
roundRow.TextScores.Add(text);
}
}
}
}
private void _BuildRoundsTable()
{
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
{
int num = (row + 1) * numPlayerInOneRow;
int numPlayerInThisRow = numPlayerInOneRow;
if (num > _PartyMode.GameData.NumPlayerAtOnce)
{
num = _PartyMode.GameData.NumPlayerAtOnce;
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - (row * numPlayerInOneRow);
}
for (int column = row * numPlayerInOneRow; column < num; column++)
{
//Player
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
roundRow.TextPlayer[column].X = x;
roundRow.TextPlayer[column].Y = numberY;
roundRow.TextPlayer[column].W = maxw;
//Score
roundRow.TextScores[column].X = x;
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].W = maxw;
}
numberY = numberY + 2 * delta;
}
numberY = numberY + delta / 2;
}
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
}
private void _UpdateRoundsTable()
{
for (int i = 0; i < _RoundsTable.Count; i++)
{
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players.Count > p)
{
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
_RoundsTable[i].TextPlayer[p].Text =
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
if ((_PartyMode.GameData.CurrentRoundNr - 1) > i + _RoundsTableOffset)
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
else
_RoundsTable[i].TextScores[p].Text = "";
}
else
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
{
_RoundsTable[i].Number.Visible = false;
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
}
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
}
private void _BuildPlayerTable()
{
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
_PlayerTable = new List<STableRow>();
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;
for (int i = 0; i < 10; i++)
{
var row = new STableRow
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
Rounds = GetNewText(_Texts[_TextNumPlayed]),
Won = GetNewText(_Texts[_TextWon]),
SingPoints = GetNewText(_Texts[_TextSingPoints]),
GamePoints = GetNewText(_Texts[_TextGamePoints])
};
row.Pos.Y += delta * (i + 1);
row.Name.Y += delta * (i + 1);
row.Rounds.Y += delta * (i + 1);
row.Won.Y += delta * (i + 1);
row.SingPoints.Y += delta * (i + 1);
row.GamePoints.Y += delta * (i + 1);
row.Pos.Text = (i + 1) + ".";
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
_AddText(row.Pos);
_AddText(row.Name);
_AddText(row.Rounds);
_AddText(row.Won);
_AddText(row.SingPoints);
_AddText(row.GamePoints);
_PlayerTable.Add(row);
h = delta * (i + 1);
}
_PlayerTableScrollArea.H = h + delta;
}
private void _UpdatePlayerTable()
{
for (int i = 0; i < _PlayerTable.Count; i++)
{
STableRow row = _PlayerTable[i];
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
{
row.Pos.Visible = true;
row.Name.Visible = true;
row.Rounds.Visible = true;
row.Won.Visible = true;
row.SingPoints.Visible = true;
row.GamePoints.Visible = true;
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID);
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
}
else
{
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
}
}
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
{
if (_PartyMode.GameData.ProfileIDs.Count <= _NumPlayerVisible)
_PlayerTableOffset = 0;
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
_PlayerTableOffset += offset;
else if (offset < 0 && _PlayerTableOffset + offset < 0)
_PlayerTableOffset = 0;
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset += offset;
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible;
_UpdatePlayerTable();
}
private void _ScrollRoundsTable(int offset)
{
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
_RoundsTableOffset = 0;
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
_RoundsTableOffset += offset;
else if (offset < 0 && _RoundsTableOffset + offset < 0)
_RoundsTableOffset = 0;
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset += offset;
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
_UpdateRoundsTable();
}
private string _GetPlayerWinString()
{
string s = "";
for (int i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
{
if (_PartyMode.GameData.ResultTable[i].Position == 1)
{
if (i > 0)
s += ", ";
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerID);
}
else
break;
}
return s;
}
}
}
@@ -1,67 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyNames : CMenuPartyNameSelection
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private new CPartyModeChallengeMedley _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeChallengeMedley)base._PartyMode;
_AllowChangePlayerNum = false;
}
public override void OnShow()
{
base.OnShow();
SetPartyModeData(_PartyMode.GameData.NumPlayer);
while (_PartyMode.GameData.ProfileIDs.Count > _NumPlayer)
_PartyMode.GameData.ProfileIDs.RemoveAt(_PartyMode.GameData.ProfileIDs.Count - 1);
List<int>[] ids = new List<int>[] {_PartyMode.GameData.ProfileIDs};
SetPartyModeProfiles(ids);
}
public override void Back()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
_PartyMode.Back();
}
public override void Next()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
_PartyMode.Next();
}
}
}
@@ -1,112 +0,0 @@
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">DebugWin</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VocaluxeLib.PartyModes.ChallengeMedley</RootNamespace>
<AssemblyName>ChallengeMedley</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
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<DefineConstants>TRACE;DEBUG;WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
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<Optimize>true</Optimize>
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<DebugType>full</DebugType>
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<DefineConstants>LINUX</DefineConstants>
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<OutputPath>bin</OutputPath>
<DefineConstants>WIN</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>ManagedMinimumRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Compile Include="CChallengeRounds.cs" />
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="CPartyModeChallengeMedley.cs" />
<Compile Include="CPartyScreenChallengeMedleyConfig.cs" />
<Compile Include="CPartyScreenChallengeMedleyMain.cs" />
<Compile Include="CPartyScreenChallengeMedleyNames.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\VocaluxeLib\VocaluxeLib.csproj">
<Project>{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}</Project>
<Name>VocaluxeLib</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
cd $(SolutionDir)Partymodes\
xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">rm -rf "$(SolutionDir)Output\PartyModes\$(TargetName)\Code"
mkdir -p "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
cp -R $(ProjectDir)*.cs "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -1,809 +0,0 @@
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@@ -27,18 +27,9 @@ using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.TicTacToe
{
public enum ESongSource
{
// ReSharper disable InconsistentNaming
TR_ALLSONGS,
TR_CATEGORY,
TR_PLAYLIST
// ReSharper restore InconsistentNaming
}
public class CRound
{
public int SongID;
public int[] SongIDs;
public int SingerTeam1;
public int SingerTeam2;
public int PointsTeam1;
@@ -60,7 +51,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
// ReSharper disable ClassNeverInstantiated.Global
public sealed class CPartyModeTicTacToe : CPartyMode
// ReSharper restore ClassNeverInstantiated.Global
// ReSharper restore ClassNeverInstantiated.Global
{
public override int MinMics
{
@@ -96,9 +87,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
get { return 10; }
}
private enum EStage
public readonly EGameMode[] AvailableGameModes = { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_DUET };
private enum EStage
{
Config,
Songs,
Names,
Main,
Singing
@@ -116,10 +110,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public List<int> PlayerTeam2;
public ESongSource SongSource;
public ESongSorting Sorting;
public int CategoryIndex;
public int PlaylistID;
public EGameMode GameMode;
public int NumMedleySongs;
public List<CRound> Rounds;
public List<int> Songs;
@@ -129,6 +125,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public int[] NumJokerRandom;
public int[] NumJokerRetry;
public EOffOn RefillJokers;
}
public SData GameData;
@@ -157,14 +154,17 @@ namespace VocaluxeLib.PartyModes.TicTacToe
PlayerTeam2 = new List<int>(),
CurrentRoundNr = 0,
FieldNr = 0,
SongSource = ESongSource.TR_ALLSONGS,
Sorting = CBase.Config.GetSongSorting(),
SongSource = ESongSource.TR_SONGSOURCE_ALLSONGS,
PlaylistID = 0,
CategoryIndex = 0,
GameMode = EGameMode.TR_GAMEMODE_NORMAL,
NumMedleySongs = 5,
Rounds = new List<CRound>(),
Songs = new List<int>(),
NumJokerRandom = new int[2],
NumJokerRetry = new int[2]
NumJokerRetry = new int[2],
RefillJokers = EOffOn.TR_CONFIG_OFF
};
}
@@ -210,6 +210,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
case EStage.Config:
return _Screens["CPartyScreenTicTacToeConfig"];
case EStage.Songs:
return _Screens["CPartyScreenTicTacToeSongs"];
case EStage.Names:
return _Screens["CPartyScreenTicTacToeNames"];
case EStage.Main:
@@ -232,6 +234,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
switch (_Stage)
{
case EStage.Config:
_Stage = EStage.Songs;
break;
case EStage.Songs:
_Stage = EStage.Names;
break;
case EStage.Names:
@@ -251,6 +256,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Stage = EStage.Main;
GameData.Team = GameData.Team == 1 ? 0 : 1;
_UpdatePlayerList();
if (GameData.RefillJokers == EOffOn.TR_CONFIG_ON)
_SetNumJokers();
break;
default:
throw new ArgumentException("Invalid stage: " + _Stage);
@@ -265,9 +272,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case EStage.Config:
CBase.Graphics.FadeTo(EScreen.Party);
return;
case EStage.Names:
case EStage.Songs:
_Stage = EStage.Config;
break;
case EStage.Names:
_Stage = EStage.Songs;
break;
case EStage.Main:
_Stage = EStage.Names;
break;
@@ -428,7 +438,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
switch (GameData.SongSource)
{
case ESongSource.TR_PLAYLIST:
case ESongSource.TR_SONGSOURCE_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
@@ -437,12 +447,13 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
break;
case ESongSource.TR_ALLSONGS:
case ESongSource.TR_SONGSOURCE_ALLSONGS:
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(GameData.GameMode)).Select(song => song.ID));
break;
case ESongSource.TR_CATEGORY:
case ESongSource.TR_SONGSOURCE_CATEGORY:
CBase.Songs.SortSongs(GameData.Sorting, EOffOn.TR_CONFIG_ON, CBase.Config.GetIgnoreArticles(), "", EDuetOptions.All, -1);
CBase.Songs.SetCategory(GameData.CategoryIndex);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(GameData.GameMode)).Select(song => song.ID));
@@ -476,7 +487,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
return;
CRound round = GameData.Rounds[roundNr];
bool isDuet = CBase.Songs.GetSongByID(round.SongID).IsDuet;
for (int i = 0; i < 2; i++)
{
@@ -486,14 +496,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
//try to fill with the right data
players[0].ProfileID = GameData.ProfileIDsTeam1[round.SingerTeam1];
if (isDuet)
players[0].VoiceNr = 0;
players[1].ProfileID = GameData.ProfileIDsTeam2[round.SingerTeam2];
if (isDuet)
players[1].VoiceNr = 1;
CBase.Game.AddSong(round.SongID, GameData.GameMode);
foreach(int song in round.SongIDs)
CBase.Game.AddSong(song, GameData.GameMode);
}
private void _SetNumJokers()
@@ -15,6 +15,7 @@
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@@ -30,14 +31,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
get { return 2; }
}
private const string _SelectSlideNumFields = "SelectSlideNumFields";
private const string _SelectSlideSongSource = "SelectSlideSongSource";
private const string _SelectSlidePlaylist = "SelectSlidePlaylist";
private const string _SelectSlideCategory = "SelectSlideCategory";
private const string _SelectSlideGameMode = "SelectSlideGameMode";
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
@@ -47,10 +46,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
base.Init();
_ThemeSelectSlides = new string[]
{
_SelectSlideNumFields, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory, _SelectSlideGameMode
};
_ThemeSelectSlides = new string[] { _SelectSlideNumFields };
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
}
@@ -135,102 +131,14 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_SelectSlides[_SelectSlideNumFields].SelectedTag = _PartyMode.GameData.NumFields;
_SelectSlides[_SelectSlideSongSource].Clear();
_SelectSlides[_SelectSlideSongSource].SetValues<ESongSource>((int)_PartyMode.GameData.SongSource);
List<string> playlists = CBase.Playlist.GetNames();
_SelectSlides[_SelectSlidePlaylist].Clear();
for (int i = 0; i < playlists.Count; i++)
{
string value = playlists[i] + " (" + CBase.Playlist.GetSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlidePlaylist].AddValue(value);
}
_SelectSlides[_SelectSlidePlaylist].Selection = _PartyMode.GameData.PlaylistID;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_SelectSlides[_SelectSlideCategory].Clear();
for (int i = 0; i < CBase.Songs.GetNumCategories(); i++)
{
CCategory cat = CBase.Songs.GetCategory(i);
string value = cat.Name + " (" + cat.GetNumSongsNotSung() + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlideCategory].AddValue(value);
}
_SelectSlides[_SelectSlideCategory].Selection = _PartyMode.GameData.CategoryIndex;
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_SelectSlides[_SelectSlideGameMode].Visible = true;
_SelectSlides[_SelectSlideGameMode].Clear();
_SelectSlides[_SelectSlideGameMode].SetValues<EGameMode>((int)_PartyMode.GameData.GameMode);
_SelectSlides[_SelectSlideGameMode].RemoveValue(EGameMode.TR_GAMEMODE_MEDLEY.ToString());
_SelectSlides[_SelectSlideRefillJokers].AddValues(Enum.GetNames(typeof(EOffOn)));
_SelectSlides[_SelectSlideRefillJokers].Selection = (int)_PartyMode.GameData.RefillJokers;
}
private void _UpdateSlides()
{
_PartyMode.GameData.NumFields = _SelectSlides[_SelectSlideNumFields].SelectedTag;
_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
_PartyMode.GameData.GameMode = (EGameMode)_SelectSlides[_SelectSlideGameMode].Selection;
EGameMode gm = _PartyMode.GameData.GameMode;
if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
{
if (CBase.Playlist.GetNumPlaylists() > 0)
{
if (CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID) > 0)
{
_ConfigOk = false;
for (int i = 0; i < CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(_PartyMode.GameData.PlaylistID, i).SongID;
_ConfigOk = CBase.Songs.GetSongByID(id).AvailableGameModes.Any(mode => mode == gm);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
else
_ConfigOk = false;
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY)
{
if (CBase.Songs.GetNumCategories() == 0)
_ConfigOk = false;
else if (CBase.Songs.GetNumSongsNotSungInCategory(_PartyMode.GameData.CategoryIndex) <= 0)
_ConfigOk = false;
else
{
CBase.Songs.SetCategory(_PartyMode.GameData.CategoryIndex);
_ConfigOk = false;
foreach (CSong song in CBase.Songs.GetVisibleSongs())
{
_ConfigOk = song.AvailableGameModes.Any(mode => mode == gm);
if (_ConfigOk)
break;
}
CBase.Songs.SetCategory(-1);
}
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_ALLSONGS)
{
if (CBase.Songs.GetNumSongs() > 0)
{
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
{
_ConfigOk = CBase.Songs.GetSongByID(i).AvailableGameModes.Any(mode => mode == gm);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_PartyMode.GameData.RefillJokers = (EOffOn)_SelectSlides[_SelectSlideRefillJokers].Selection;
}
}
}
@@ -394,13 +394,13 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (_PartyMode.GameData.Rounds[i].Finished)
{
_Fields[i].Selectable = false;
_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongID).CoverTextureBig;
_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongIDs[0]).CoverTextureBig;
_Fields[i].Color = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
_Fields[i].SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
}
if (_Status == EStatus.FieldSelected && _PartyMode.GameData.FieldNr == i)
{
_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongID).CoverTextureBig;
_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongIDs[0]).CoverTextureBig;
_Fields[i].Color = new SColorF(1, 1, 1, 1);
_Fields[i].SelColor = new SColorF(1, 1, 1, 1);
_Fields[i].Selectable = false;
@@ -441,12 +441,16 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_UpdatePlayerInformation();
}
_PartyMode.UpdateSongList();
int songID = _PartyMode.GameData.Songs[0];
_PartyMode.GameData.Songs.RemoveAt(0);
int[] songIDs = new int[_PartyMode.GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY ? _PartyMode.GameData.NumMedleySongs : 1];
for(int i = 0; i < songIDs.Length; i++)
{
songIDs[i] = _PartyMode.GameData.Songs[0];
_PartyMode.GameData.Songs.RemoveAt(0);
}
_StartPreview(songID);
_StartPreview(songIDs[0]);
_Status = EStatus.FieldSelected;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
_UpdateFieldContents();
_UpdateJokerButtons();
@@ -459,10 +463,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _FieldSelectedAgain()
{
int songID = _PartyMode.GameData.Rounds[_OldSelectedField].SongID;
_StartPreview(songID);
int[] songIDs = _PartyMode.GameData.Rounds[_OldSelectedField].SongIDs;
_StartPreview(songIDs[0]);
_Status = EStatus.FieldSelected;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam1;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam2;
_UpdateFieldContents();
@@ -0,0 +1,84 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.TicTacToe
{
class CPartyScreenTicTacToeSongs : CMenuPartySongSelection
{
protected override int _ScreenVersion
{
get { return 1; }
}
private new CPartyModeTicTacToe _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeTicTacToe)base._PartyMode;
}
public override void OnShow()
{
Source = _PartyMode.GameData.SongSource;
Sorting = _PartyMode.GameData.Sorting;
Category = _PartyMode.GameData.CategoryIndex;
Playlist = _PartyMode.GameData.PlaylistID;
SongMode = _PartyMode.GameData.GameMode;
NumMedleySongs = _PartyMode.GameData.NumMedleySongs;
base.OnShow();
}
public override void Back()
{
_SaveConfig();
_PartyMode.Back();
}
public override void Next()
{
_SaveConfig();
_PartyMode.Next();
}
public override bool UpdateGame()
{
return true;
}
protected override void _SetAllowedOptions()
{
base._SetAllowedOptions();
AllowedSongModes = new EGameMode[] { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_MEDLEY };
}
private void _SaveConfig()
{
_PartyMode.GameData.SongSource = Source;
_PartyMode.GameData.Sorting = Sorting;
_PartyMode.GameData.CategoryIndex = Category;
_PartyMode.GameData.PlaylistID = Playlist;
_PartyMode.GameData.GameMode = SongMode;
_PartyMode.GameData.NumMedleySongs = NumMedleySongs;
}
}
}
@@ -70,6 +70,7 @@
<CodeAnalysisRuleSet>ManagedMinimumRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Compile Include="CPartyScreenTicTacToeSongs.cs" />
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="CPartyModeTicTacToe.cs" />
<Compile Include="CPartyScreenTicTacToeConfig.cs" />
@@ -108,4 +109,4 @@ rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>