workaround for time jumps (they are coming from portaudio/ffmpeg stream position calculation)
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c661bc054e
commit
157eaadf61
1 file changed
+9
-2
@@ -218,18 +218,25 @@ namespace Vocaluxe.Base
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_Player[i].SongFinished = false;
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_Player[i].SongFinished = false;
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}
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}
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_OldBeatD = -100;
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_OldBeatD = -100;
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_Beat = -100;
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_CurrentBeat = -100;
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_CurrentBeatD = -100;
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}
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}
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public static void UpdatePoints(float Time)
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public static void UpdatePoints(float Time)
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{
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{
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bool DEBUG_HIT = false;
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bool DEBUG_HIT = true;
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CSong song = _GameMode.GetSong();
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CSong song = _GameMode.GetSong();
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if (song == null)
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if (song == null)
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return;
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return;
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_Beat = GetBeatFromTime(Time, song.BPM, song.Gap);
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float b = GetBeatFromTime(Time, song.BPM, song.Gap);
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if (b <= _Beat)
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return;
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_Beat = b;
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_CurrentBeat = (int)Math.Floor(_Beat);
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_CurrentBeat = (int)Math.Floor(_Beat);
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_MidBeatD = -0.5f + GetBeatFromTime(Time, song.BPM, song.Gap + CConfig.MicDelay/1000f);
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_MidBeatD = -0.5f + GetBeatFromTime(Time, song.BPM, song.Gap + CConfig.MicDelay/1000f);
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