More refactoring and small fixes

This commit is contained in:
Flamefire committed 2013-04-23 14:22:42 +02:00
1 parent dcbbc5caf3
commit 1540be9120
46 files changed
+205 -526

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@@ -66,10 +66,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
public int CompareTo(object obj)
{
if (obj is CResultTableRow)
CResultTableRow row = obj as CResultTableRow;
if (row != null)
{
CResultTableRow row = (CResultTableRow)obj;
int res = row.NumGamePoints.CompareTo(NumGamePoints);
if (res == 0)
{
@@ -23,7 +23,9 @@ using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyConfig : CMenuParty
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -41,7 +41,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyMain : CMenuParty
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -350,9 +352,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _UpdateNextPlayerPositions()
{
float x = CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
float staticY = 590;
float textY = 550;
float x = (float) CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{
//static
@@ -24,7 +24,9 @@ using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyNames : CMenuParty
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion