More refactoring and small fixes

This commit is contained in:
Flamefire committed 2013-04-23 14:22:42 +02:00
1 parent dcbbc5caf3
commit 1540be9120
46 files changed
+205 -526

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@@ -41,7 +41,9 @@ namespace VocaluxeLib.PartyModes.Challenge
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMain : CMenuParty
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -350,9 +352,9 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateNextPlayerPositions()
{
float x = CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
float staticY = 590;
float textY = 550;
float x = (float) CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{
//static
@@ -606,7 +608,7 @@ namespace VocaluxeLib.PartyModes.Challenge
row.Pos.Text = _GameState.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = profiles[_GameState.ResultTable[i + _PlayerTableOffset].PlayerID].PlayerName;
row.Rounds.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumRounds.ToString();
row.Rounds.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();