Renamed ambiguous variable names

This commit is contained in:
Flamefire committed 2013-04-15 12:58:29 +02:00
1 parent 883b35d0f2
commit 1336a6fa36
17 files changed
+126 -133

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@@ -425,11 +425,11 @@ namespace VocaluxeLib.PartyModes.Challenge
if (NumRoundsVisible > GameState.Combs.Count)
NumRoundsVisible = GameState.Combs.Count;
float x = Texts[TextRoundNumber].X;
float y = Texts[TextRoundNumber].Y;
float numberX = Texts[TextRoundNumber].X;
float numberY = Texts[TextRoundNumber].Y;
RoundsTableScrollArea.X = x;
RoundsTableScrollArea.Y = y;
RoundsTableScrollArea.X = numberX;
RoundsTableScrollArea.Y = numberY;
RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20;
float delta = Texts[TextRoundNumber].Height;
@@ -438,8 +438,8 @@ namespace VocaluxeLib.PartyModes.Challenge
for (int round = 0; round < RoundsTable.Count; round++)
{
//Round-number
RoundsTable[round].Number.X = x;
RoundsTable[round].Number.Y = y;
RoundsTable[round].Number.X = numberX;
RoundsTable[round].Number.Y = numberY;
int NumInnerRows = (int)Math.Ceiling(GameState.NumPlayerAtOnce / ((double)NumPlayerInOneRow));
for (int row = 0; row < NumInnerRows; row++)
{
@@ -453,23 +453,23 @@ namespace VocaluxeLib.PartyModes.Challenge
for (int column = row * NumPlayerInOneRow; column < num; column++)
{
//Player
float _x = x + 15 + (CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) +
float _x = numberX + 15 + (CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) +
((CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow) / 2 - 5;
RoundsTable[round].TextPlayer[column].X = _x;
RoundsTable[round].TextPlayer[column].Y = y;
RoundsTable[round].TextPlayer[column].Y = numberY;
RoundsTable[round].TextPlayer[column].MaxWidth = maxw;
//Score
RoundsTable[round].TextScores[column] = RoundsTable[round].TextScores[column];
RoundsTable[round].TextScores[column].X = _x;
RoundsTable[round].TextScores[column].Y = y + delta;
RoundsTable[round].TextScores[column].Y = numberY + delta;
RoundsTable[round].TextScores[column].MaxWidth = maxw;
}
y = y + delta + delta;
numberY = numberY + delta + delta;
}
y = y + delta / 2;
numberY = numberY + delta / 2;
}
RoundsTableScrollArea.H = y - RoundsTableScrollArea.Y;
RoundsTableScrollArea.H = numberY - RoundsTableScrollArea.Y;
}
private void UpdateRoundsTable()
@@ -425,11 +425,11 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
if (NumRoundsVisible > GameState.Combs.Count)
NumRoundsVisible = GameState.Combs.Count;
float x = Texts[TextRoundNumber].X;
float y = Texts[TextRoundNumber].Y;
float numberX = Texts[TextRoundNumber].X;
float numberY = Texts[TextRoundNumber].Y;
RoundsTableScrollArea.X = x;
RoundsTableScrollArea.Y = y;
RoundsTableScrollArea.X = numberX;
RoundsTableScrollArea.Y = numberY;
RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20;
float delta = Texts[TextRoundNumber].Height;
@@ -438,8 +438,8 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
for (int round = 0; round < RoundsTable.Count; round++)
{
//Round-number
RoundsTable[round].Number.X = x;
RoundsTable[round].Number.Y = y;
RoundsTable[round].Number.X = numberX;
RoundsTable[round].Number.Y = numberY;
int NumInnerRows = (int)Math.Ceiling(GameState.NumPlayerAtOnce / ((double)NumPlayerInOneRow));
for (int row = 0; row < NumInnerRows; row++)
{
@@ -453,23 +453,23 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
for (int column = row * NumPlayerInOneRow; column < num; column++)
{
//Player
float _x = x + 15 + (CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) +
float _x = numberX + 15 + (CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) +
((CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - Texts[TextRoundNumber].X - 20) / NumPlayerInThisRow) / 2 - 5;
RoundsTable[round].TextPlayer[column].X = _x;
RoundsTable[round].TextPlayer[column].Y = y;
RoundsTable[round].TextPlayer[column].Y = numberY;
RoundsTable[round].TextPlayer[column].MaxWidth = maxw;
//Score
RoundsTable[round].TextScores[column] = RoundsTable[round].TextScores[column];
RoundsTable[round].TextScores[column].X = _x;
RoundsTable[round].TextScores[column].Y = y + delta;
RoundsTable[round].TextScores[column].Y = numberY + delta;
RoundsTable[round].TextScores[column].MaxWidth = maxw;
}
y = y + delta + delta;
numberY = numberY + delta + delta;
}
y = y + delta / 2;
numberY = numberY + delta / 2;
}
RoundsTableScrollArea.H = y - RoundsTableScrollArea.Y;
RoundsTableScrollArea.H = numberY - RoundsTableScrollArea.Y;
}
private void UpdateRoundsTable()