diff --git a/Output/Languages/English.xml b/Output/Languages/English.xml
index fc7a4ca2..434d4720 100644
--- a/Output/Languages/English.xml
+++ b/Output/Languages/English.xml
@@ -156,6 +156,7 @@
A-Z = Search artist and title, prefixes for the search → a: = artist • t: = title • c: = creator • e: = edition • g: = genre • y: = year (e.g. 1999 or 1980-1989) • l: = language • al: = album • fi: = file name • fo: = folder name
1-6 = Press your team number to use a random song joker
Sorting: %s
+ No Medley for this song!
Pause
Stop singing
Continue
diff --git a/Output/Languages/German.xml b/Output/Languages/German.xml
index dc0fc2d1..c043222f 100644
--- a/Output/Languages/German.xml
+++ b/Output/Languages/German.xml
@@ -151,6 +151,7 @@
A-Z = Interpreten und Titel durchsuchen, Präfixe für die Suche → a: = Interpret • t: = Titel • c: = Ersteller • e: = Edition • g: = Genre • y: = Jahr (z.B. 1999 oder 1980-1989) • l: = Sprache • al: = Album • fi: = Dateiname • fo: = Ordnername
1-6 = Drücke die Teamnummer um einen Zufallssong Joker zu verwenden
Sortierung: %s
+ Kein Medley für diesen Song!
Pause
Lied beenden
Fortfahren
diff --git a/Vocaluxe/Screens/CScreenSong.cs b/Vocaluxe/Screens/CScreenSong.cs
index 33130398..49f09f16 100644
--- a/Vocaluxe/Screens/CScreenSong.cs
+++ b/Vocaluxe/Screens/CScreenSong.cs
@@ -963,7 +963,12 @@ namespace Vocaluxe.Screens
_SongMenu.Update(_Sso);
_SongMenu.OnShow();
- _Texts[_TextShortInfoTop].Text = CBase.Language.Translate("TR_SCREENSONG_SORTING").Replace("%s", CBase.Language.Translate(_Sso.Sorting.SongSorting.ToString()));
+ _ShowInfoText(CBase.Language.Translate("TR_SCREENSONG_SORTING").Replace("%s", CBase.Language.Translate(_Sso.Sorting.SongSorting.ToString())));
+ }
+
+ private void _ShowInfoText(String text)
+ {
+ _Texts[_TextShortInfoTop].Text = text;
_Statics[_StaticShortInfoTop].Visible = true;
_Texts[_TextShortInfoTop].Visible = true;
_TimerShortInfoText.Stop();
@@ -1035,7 +1040,10 @@ namespace Vocaluxe.Screens
if (CSongs.IsInCategory && (songNr >= 0))
{
if (!CSongs.VisibleSongs[songNr].IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY))
+ {
+ _ShowInfoText(CBase.Language.Translate("TR_SCREENSONG_NOMEDLEY"));
return;
+ }
CGame.Reset();
CGame.ClearSongs();