Merge branch 'develop' of github.com:Flamefire/Vocaluxe into develop

Conflicts:
	Vocaluxe/Base/CPlaylists.cs
	Vocaluxe/Base/CProfiles.cs
	Vocaluxe/Base/CSettings.cs
This commit is contained in:
Florian Küpper committed 2013-09-15 15:15:10 +02:00
commit 0400a02bc1
89 files changed
+1500 -1354

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@@ -21,7 +21,6 @@ using System;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
@@ -143,7 +142,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
{
try
{
SDataToScreenMain data = (SDataToScreenMain)receivedData;
var data = (SDataToScreenMain)receivedData;
_GameState = data;
}
catch (Exception e)
@@ -405,7 +404,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_RoundsTable = new List<CRoundsTableRow>();
for (int i = 0; i < 5; i++)
{
CRoundsTableRow rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
@@ -457,7 +456,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
int numInnerRows = (int)Math.Ceiling(_GameState.NumPlayerAtOnce / ((double)numPlayerInOneRow));
var numInnerRows = (int)Math.Ceiling(_GameState.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
{
int num = (row + 1) * numPlayerInOneRow;
@@ -541,7 +540,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
for (int i = 0; i < 10; i++)
{
STableRow row = new STableRow
var row = new STableRow
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
@@ -22,6 +22,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
@@ -85,10 +86,10 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_Data.ScreenNames.ProfileIDs = new List<int>();
_ThemeButtons = new string[] { _ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose };
_ThemeButtons = new string[] {_ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose};
_Data = new SDataFromScreen();
SFromScreenNames names = new SFromScreenNames { FadeToConfig = false, ProfileIDs = new List<int>() };
var names = new SFromScreenNames {FadeToConfig = false, ProfileIDs = new List<int>()};
_Data.ScreenNames = names;
}
@@ -96,7 +97,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
{
try
{
SDataToScreenNames config = (SDataToScreenNames)receivedData;
var config = (SDataToScreenNames)receivedData;
_Data.ScreenNames.ProfileIDs = config.ProfileIDs ?? new List<int>();
_NumPlayer = config.NumPlayer;
@@ -114,7 +115,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) { }
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
@@ -156,7 +157,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_OldMouseX = mouseEvent.X;
_OldMouseY = mouseEvent.Y;
}
// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
else if (_SelectingMouseActive)
{
//Reset variables
@@ -247,7 +248,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
CPlayerChooseButton pcb = new CPlayerChooseButton { Button = b, ProfileID = -1 };
var pcb = new CPlayerChooseButton {Button = b, ProfileID = -1};
_PlayerChooseButtons.Add(pcb);
column++;
if (column >= _PlayerChooseButtonsNumH)
@@ -309,15 +310,15 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _UpdateVisibleProfiles()
{
_PlayerChooseButtonsVisibleProfiles.Clear();
Profile.CProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < profiles.Length; i++)
CProfile[] profiles = CBase.Profiles.GetProfiles();
foreach (CProfile profile in profiles)
{
bool visible = false;
//Show profile only if active
if (profiles[i].Active == EOffOn.TR_CONFIG_ON)
visible = _Data.ScreenNames.ProfileIDs.All(profileID => profileID != profiles[i].ID);
if (profile.Active == EOffOn.TR_CONFIG_ON)
visible = _Data.ScreenNames.ProfileIDs.All(profileID => profileID != profile.ID);
if (visible)
_PlayerChooseButtonsVisibleProfiles.Add(profiles[i].ID);
_PlayerChooseButtonsVisibleProfiles.Add(profile.ID);
}
}