First step of changing paths. Songs, screenshots, playlists, config and logs are now in %User%/Documents/Vocaluxe
You can compile with PortableWin to get a release-exe with old behavior.
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14 files changed
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@@ -9,6 +9,14 @@
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<Configuration>DebugWin</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="PortableWin|Win32">
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<Configuration>PortableWin</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="PortableWin|x64">
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<Configuration>PortableWin</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseWin|Win32">
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<Configuration>ReleaseWin</Configuration>
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<Platform>Win32</Platform>
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@@ -43,6 +51,13 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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@@ -50,6 +65,13 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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@@ -62,9 +84,15 @@
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugWin|Win32'">
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<LinkIncremental>
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@@ -90,6 +118,13 @@
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<LibraryPath>$(MSBuildProjectDirectory)\x86\lib;$(LibraryPath)</LibraryPath>
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<IntDir>obj\$(Configuration).$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>bin\$(Configuration).$(Platform)\</OutDir>
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<IncludePath>$(MSBuildProjectDirectory)\x86\lib\glib-2.0\include;$(MSBuildProjectDirectory)\x86\include\gstreamer-1.0;$(MSBuildProjectDirectory)\x86\include\glib-2.0;$(MSBuildProjectDirectory)\x86\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(MSBuildProjectDirectory)\x86\lib;$(LibraryPath)</LibraryPath>
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<IntDir>obj\$(Configuration).$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>bin\$(Configuration).$(Platform)\</OutDir>
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@@ -97,6 +132,13 @@
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<LibraryPath>$(MSBuildProjectDirectory)\x64\lib;$(LibraryPath)</LibraryPath>
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<IntDir>obj\$(Configuration).$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>bin\$(Configuration).$(Platform)\</OutDir>
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<IncludePath>$(MSBuildProjectDirectory)\x64\lib\glib-2.0\include;$(MSBuildProjectDirectory)\x64\include\gstreamer-1.0;$(MSBuildProjectDirectory)\x64\include\glib-2.0;$(MSBuildProjectDirectory)\x64\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(MSBuildProjectDirectory)\x64\lib;$(LibraryPath)</LibraryPath>
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<IntDir>obj\$(Configuration).$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>..\Output\x86</OutDir>
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</PropertyGroup>
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@@ -168,6 +210,31 @@
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<Message>Copying binary</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GSTREAMERHELPER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>gstreamer-1.0.lib;gstcontroller-1.0.lib;gobject-2.0.lib;glib-2.0.lib;gstapp-1.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PostBuildEvent>
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<Command>xcopy "$(OutDir)*.dll" "$(SolutionDir)Output\x86\gstreamer\" /I /Y</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copying binary</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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@@ -191,6 +258,29 @@
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<Command>xcopy "$(OutDir)*.dll" "$(SolutionDir)Output\x64\gstreamer\" /I /Y</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='PortableWin|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GSTREAMERHELPER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>gstreamer-1.0.lib;gstcontroller-1.0.lib;gobject-2.0.lib;glib-2.0.lib;gstapp-1.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>xcopy "$(OutDir)*.dll" "$(SolutionDir)Output\x64\gstreamer\" /I /Y</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="GstreamerAudio.h" />
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<ClInclude Include="GstreamerAudioStream.h" />
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@@ -209,11 +299,17 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugWin|x64'">
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</PrecompiledHeader>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='PortableWin|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|x64'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='PortableWin|x64'">false</CompileAsManaged>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|Win32'">
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</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PortableWin|Win32'">
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</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|x64'">
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</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PortableWin|x64'">
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</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="GstreamerAudio.cpp" />
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<ClCompile Include="GstreamerAudioStream.cpp" />
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@@ -223,7 +319,9 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugWin|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugWin|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PortableWin|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PortableWin|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="VocaluxeClock.cpp" />
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</ItemGroup>
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